Second
Act August/September 2012
Gaming n n n n
Multidimensional characters shine in a unique interactive story
By Karen Moltenbrey
In the early years of the new millennium, computer game developer/entre- preneur Omar Khudari began looking for a new adventure and founded the game company Cecro-
pia, mixing his experience with PC racing titles from his former company Papyrus (known for Grand Prix Legends and the NASCAR Racing series) with 2D animation. At Cecropia, the technical team was based in the company's Boston headquarters, while 2D animation veterans (many formerly employed at Walt Disney Feature Animation prior to its closing) were situated at the firm's animation and produc- tion studio in Orlando. The objective was to create an interactive film in which players could perform an animated character, controlling his or her behaviors and expressions. The timing could have been better.
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