Computer Graphics World

Aug/Sept 2012

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n n n n Gaming Tooning Fine Ubisoft Montpellier's Rayman Origins sports a retro 2D look created with a new graphics engine that simplifies the animation process By Karen Moltenbrey 18 August/September 2012 Video games of late, particularly first-person shooters, strive for realism. Realistic characters. Realistic environments. Realistic physics. Realistic simulations. Realistic action. Sometimes, though, players want a break from reality, even if it's virtual "reality," to escape into a fun, fantastical universe that is as far from real as one can get —like that of Ubisoft Montpellier's Rayman Origins. Rayman Origins, a retro 2D side-scrolling game, is set in a lush 2D cartoon world. The rich, hand-drawn environments are brimming with objects and color, and each unique setting looks as though it were lifted from a 2D animation cel. The characters, meanwhile, appear to have stepped out of a Saturday-morning cartoon—or from the pages of an artist's sketchbook.

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