Computer Graphics World

January / February 2017

Issue link: https://digital.copcomm.com/i/786150

Contents of this Issue

Navigation

Page 2 of 35

j a n u a r y . f e b r u a r y 2 0 1 7 c g w 1 departments on the cover Editor's Note – As technology continues to evolve, the roles for digital characters continue to expand. Spotlight – Products: AMD's Vega architecture, Reallusion's CrazyTalk Animator 3, Unity's game engine 5.5, IKinema's LiveAction 3.0 News: Academy Sci-Tech Awards Products – Recent software and hardware announcements playacting Advances in real-time technology and facial capture/motion capture help bring a main character to digital life on stage for a theatrical production. 2 14 C O M P U T E R G R A P H I C S W O R L D CGW features 4 Don't miss these timely stories in the In Focus Section: | The out-of-this-world VFX for Passengers | Visualizing complex scenes in year-end blockbusters | Bringing the Deus Ex: Mankind Divided universe to life | Re-creating period history for The Queen … and more! Visit CGW.com for Web-only features and news Between the Lines – Artists at Industrial Light & Magic once again exercise their skills to create believable digital humans, a brutally honest droid, and dramatic space battles. 8 Ancestral Ties – VFX artists help bring history alive in the movie version of Assassin's Creed. 20 Digital Antiquities – 3D data capture puts Greek and Roman sculpture under the microscope. 26 Looking for a job in CG? – Tips to get industry newcomers started on their professional journey. 30 32 POSTMAGAZINE.COM See it in Post | Post for reality TV | VFX plug-ins | Marvel's Victoria Alonso | Gore Verbinski on A Cure For Wellness

Articles in this issue

Links on this page

Archives of this issue

view archives of Computer Graphics World - January / February 2017