j a n u a r y . f e b r u a r y 2 0 1 7 c g w 1
departments
on the cover
Editor's Note – As technology continues to evolve,
the roles for digital characters continue to expand.
Spotlight
– Products: AMD's Vega architecture,
Reallusion's CrazyTalk Animator 3, Unity's game
engine 5.5, IKinema's LiveAction 3.0
News: Academy Sci-Tech Awards
Products
– Recent software and hardware
announcements
playacting
Advances in real-time
technology and facial
capture/motion capture
help bring a main character
to digital life on stage for a
theatrical production.
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C O M P U T E R G R A P H I C S W O R L D
CGW
features
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Don't miss these timely stories
in the In Focus Section:
| The out-of-this-world VFX for Passengers
| Visualizing complex scenes in year-end blockbusters
| Bringing the Deus Ex: Mankind Divided universe to life
| Re-creating period history for The Queen
… and more!
Visit CGW.com for Web-only features and news
Between the Lines
– Artists at Industrial Light & Magic
once again exercise their skills to create believable digital
humans, a brutally honest droid, and dramatic space battles.
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Ancestral Ties – VFX artists help bring history
alive in the movie version of Assassin's Creed.
20
Digital Antiquities – 3D data capture puts Greek
and Roman sculpture under the microscope.
26
Looking for a job in CG? – Tips to get industry
newcomers started on their professional journey.
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POSTMAGAZINE.COM
See it in Post
| Post for reality TV
| VFX plug-ins
| Marvel's Victoria Alonso
| Gore Verbinski on
A Cure For Wellness