Computer Graphics World

JULY 2012

Issue link: https://digital.copcomm.com/i/77744

Contents of this Issue

Navigation

Page 12 of 67

CG Animation n n n n new tools and techniques to create digital landscapes, rig and animate characters, and simulate muscles, Pixar's technical team rises to the challenge with skin, hair, and cloth for Brave p practicing archery like Fergus, her father, than studying to be a princess and meeting her pre-ordained destiny —marriage to the son of a rival clan leader. With a fairy-tale setting in medieval Scotland amidst lush landscapes and kilt- wearing clans, and a fairy-tale plot that includes a tricky witch, a spell that must be undone, and plenty of action-adventure along the way, Brave enters new territory for the studio. Behind the scenes, Pixar's toolmakers and artists entered new territory as well, by developing and implementing new technology and methods for the fi rst time that aff ected everything from the landscape to the costumes, from animation to Merida's mop of curly hair. June/July 2012 11 this feature centers on the relationship between Merida, a young "don't wannabe a princess," and her mother, the elegant Queen Elinor. Merida inherited her father's fi ery character along with his fl aming red hair, rather than her mother's calm demeanor. She would rather be outdoors riding her horse, rock climbing, and feature, Brave, the studio's fi rst princess fi lm. Th e confl ict in ixar's extraordinary run of successful fi lms starring male characters took a courageous turn in June with the release of Disney/Pixar's 13th By Barbara Robertson

Articles in this issue

Archives of this issue

view archives of Computer Graphics World - JULY 2012