Issue link: https://digital.copcomm.com/i/710451
BITS & PIECES www.postmagazine.com 7 POST JULY 2016 Shared Storage Solutions for Collaborative Media Production Networks Create With Confidence www.facilis.com DISCOVERING VFX: VIRTUAL EXPLORATIONS LOS ANGELES — On June 11th, a dedicated clutch of directors, producers, VFX engineers and artists made their way to Hurlbut Visuals studios in LA's San Fernando Valley for "Discovering VFX: Virtual Explorations," and Post was there to cover the event. Kathryn Brillhart of the Visual Effects Society (visualeffectsso- ciety.com) moderated the panel, and the assembled VFX users and industry watchers got some great advice about how to af- fordably incorporate VFX into future projects. Like the presenta- tion itself, one of the major takeaways was that making it in VFX for movies, gaming or TV is about the conversation those in the industry have with one another. As the Society believes, there's a strong desire in the filmmak- ing community to connect with VFX pros, learning who they are and what they do — often at the big end of town. To represent that scale of VFX work, guests had a chance to hear from VFX producer Joyce Cox (The Great Gatsby, The Dark Knight, Avatar) about her most recent work on Disney's The Jungle Book. Containing only one human actor and with every other character and environment created in CGI, Cox's work was cut out for her. She shared some amazing clips from the film that showed the previs and initial renders interspersed with the final product, complete with the lush color, incredible scope and real-looking surfaces we all know from the film. Joining Cox on stage were Mat Beck and Brian Ali Harding of Entity FX (http://entityfx.com), an effects house that's highly re- garded in the industry and used by studios and production compa- nies all over the world. The showreel Beck and Harding shared with the crowd was like a who's who of big name TV and movie projects. Entity FX guys and Cox talked about the emerging crossover between VFX and other disciplines like cinematography, and where Cox was used to the logistics of much bigger productions, Entity FX had seen the places where it's just as appropriate to call yourself a virtual cinematographer as much as a VFX pro- ducer or creator. With a story about a legendary DP who refused to have any- thing to do with 'computer people', Beck urged everyone present to adopt VFX as a partner early in the process rather than think of it as a post issue. TNG Visual Effects, a VFX house that specializes in 3D scan- ning actors and objects for digital manipulation on-screen (with offices across North America) was waiting outside with a hand- held scanner that looked like a cross between a hair dryer and Swiffer pad. The guys offered quick scanning sessions to show what the technology could do. It starts with a brief period moving the scanner around the face and upper torso, all the while with the bright exposure flash firing to take readings. Then, in almost realtime, a digital 3D representa- tion of participants appeared on the laptop screen. In all, it was a thoroughly entertaining and informative event. — BY DREW TURNEY

