Computer Graphics World

March / April 2016

Issue link: https://digital.copcomm.com/i/663385

Contents of this Issue

Navigation

Page 6 of 51

m a r c h . a p r i l 2 0 1 6 c g w 5 S P O T L I G H T Blizzards Climate Change Clouds Floods Global Warming Hurricanes Katrina Lightning Mother Nature Sky Plates Snow Stormy Seas Tornadoes Volcanoes Wind on HD Super 35 & Cine 4K www.stormstock.com Tel. 817.276.9500 See our latest work at vimeo.com/stormstock/2016 StormStock® In cinema quality 4K. So real, it's scary. GAME HARDWARE TO SOAR Jon Peddie Research (JPR) is forecasting that the global game hardware market will surpass $140 billion by 2019, significantly up from the $29 billion figure in 2015. The global PC gaming hardware market receded slightly in 2015, but less than the overall PC market, and will resume growth in 2016. All recession and growth within the market is not equal, though. JPR says notebooks bought for gaming have entered a challenging sales environment as PC gamers gear up for mass-mar- ket 4 k/UHD development. Ted Pollak, senior gaming analyst at JPR, notes that the PlayStation 4, Xbox One, and Nintendo Wii-U will be the dominant platforms for hard-core console gamers. However, Android console offerings from Amazon, Google, and others are projected to grow at a much faster rate and offer the casual to mid-core gamer an affordable way to play from the couch. Nvidia's Shield is also breaking new ground and can run Android games as a console or handheld. The device may also appeal to the hard-core segment by streaming PC games. GLOBAL GAMING MARKET EXPECTED TO REACH $100B The Open Gaming Alliance (OGA), a non-profit trade association focused on the games industry, presented new research during this year's Game Developers Conference that forecast the global game soware market to pass $100 billion in 2019. DFC Intelligence is forecasting that in 2019, PC games will be the single largest platform at $36 billion. This is up 35% from the $28 billion generated in 2015. "A major driver of industry growth is not just soware, but hard- ware," said DFC Analyst David Cole. "The emergence of e-sports and virtual reality is driving consumers to buy high-end PC systems to not only play games, but watch others playing games." OGA Board of Director Member Matt Ployhar (Intel) is also remain- ing bullish on PC gaming. "I'm optimistic that 2016 will be the year PC gaming finally breaks the $30 billion milestone in soware revenues," he said. "Not only was there a bumper crop of new PC game releases such as Fallout 4, Grand The Auto V, and Metal Gear Solid V perform- ing really well on PC for 2015, but this year another incredible lineup of games is on deck, with World of Warcra Legion, Civilization VI, Doom 4, and Dishonored 2. Strong release schedules like this also tend to bode well for vendors on the hardware side of the business, too." FACEWARE UPDATES ITS PRODUCT LINE 3D facial motion-capture provider Faceware Technologies has instituted a series of upgrades across its entire product line that improve accessibility and usability of both its soware and hardware. Highlights include a free Personal Learning Edition (PLE), new soware and hardware rental pricing, localization, new workflow features, and new hardware.

Articles in this issue

Links on this page

Archives of this issue

view archives of Computer Graphics World - March / April 2016