Computer Graphics World

March / April 2016

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m a r c h . a p r i l 2 0 1 6 c g w 1 departments on the cover Editor's Note – Digital artists and filmmakers are known for embracing new tools as they seek to raise the creative bar. Recently, this has included the use of VR and drone technology. Spotlight: Products and News – Products: The Foundry's Modo • IKinema's LiveAction 2 • Chaos' VRscans • Faceware's product line upgrades News: Workstations outperform PCs • Gaming hardware market to soar • Games market to reach $100B Viewpoint – Environments: A major key to VR's success Portfolio – Jayse Hansen Products – Recent soware and hardware announcements Virtual Vérité Something new and unusual has occurred in the jungles of India. In a re-imagining of The Jungle Book, artists and animators from MPC created an entire cast of CG animals and placed them, along with the only live-action character, Mowgli, in all-CG environments, giving this movie a unique look and feel. 2 10 C O M P U T E R G R A P H I C S W O R L D CGW features 4 see it in | Big-screen VFX for prime time | Sound designers get creative for animated films | A look at NAB products 48 Visit CGW.com for Web-only features and news 6 Seeing Spots – TV and other commercials are using complex visual effects to promote products. Virtual Reality 2.0 – VR is making a strong comeback, but what is different this time around? Media without Borders – As digital tools continue to grow, artists are using them to expand storytelling to more media than ever before. Changing History – CGI helps create an alternate history for The Man in the High Castle. 18 34 38 44 Special Report: Drones This first part of a continuing series looks at how the advancing technology of drones is revolutionizing the postproduction industry. 26 POSTMAGAZINE.COM 32

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