Computer Graphics World

January / February 2016

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j a n u a r y . f e b r u a r y 2 0 1 6 c g w 1 departments on the cover Editor's Note – There's a new twist on gaming: virtual reality. The technology is expected to be the industry's biggest game changer in decades, with unique experiences, thanks to the relatively low price tag of the VR headsets ready to hit the market. Spotlight: Products and News – Products: The Foundry's Mari 3 • News: Academy Sci-Tech Awards Viewpoint – Being the hero in VR Products – Recent soware and hardware announcements Sci-fi Magic The force was definitely with artists at ILM as they created out-of-this-world effects for the seventh box-office hit in the Star Wars franchise, The Force Awakens. 2 8 C O M P U T E R G R A P H I C S W O R L D CGW features 4 see it in | Oscar buzz: Audio and picture editing nominees | Post for reality TV | Audio for indie films 48 Visit CGW.com for Web-only features and news 6 Heads Up! – The word "VR" is on everyone's lips nowadays, but before stepping into virtual worlds, explorers will need a VR head-mounted display. Picture Perfect – Digital artists used computer graphics to transport audiences to unique locations for a pair of films: 32 In the Heart of the Sea 37 The Walk Arctic Blast – For Norm of the North, Splash Entertainment takes a deep dive into CG animated feature filmmaking. It 's Here! Virtual reality has returned, with new apps, new hardware, and new use cases to fuel this technology. 18 31 42 46 A Family Affair – A practiced crew at DreamWorks Animation pushes the CG boundaries to create the third Kung Fu Panda film. 24 POSTMAGAZINE.COM

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