Computer Graphics World

Feb/March 2012

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February/March 2012 • Vol. 35 • Number 2 Innovations in visual computing for D C C professionals Features Life on Mars 8 18 30 38 42 Departments Editor's Note Computer Games Unplugged 2Computer/video games have changed drastically over the years, from 4 Spotlight Products NewTek's LightWave 11. Autodesk's ForceEffect mobile simulation app. Luxion's KeyShot 3. Ansys's Ansys 14. Golaem's Crowd 1.3. Chaos Group's Phoenix FD. News Smartphones, tablets overtaking the market. PC gaming hardware market going strong. 47 Recent hardware and software releases. xxxxxxxxxxxxxxxxxxxxxxxxxxxxx Back Products xxxxxxx x www.cgw.com February/March 2012 Visit CGW.com for Web-exclusive features, news, and more. Trailblazing Titles game graphics and interactivity New frontiers in $6.00 USA $8.25 Canada pixelated characters with limited vertical and horizontal movement, to film-like characters with a range of realistic motion. The demographics of those who play and buy games have changed, too. Who is the typical player today? You may be surprised. 8 Disney sends London's Soho studios on a trip to the Red Planet, where they COVER STORY 18 Three's a Charm Today's Triple-A game titles are squeezing every bit of power out of their respective hardware platforms to deliver an interactive experience that is a perfect blend of gameplay and graphics. 19 23 27 Uncharted 3: Drake's Deception Star Wars: The Old Republic Gears of War 3 Seeing Red 30 ILM, along with a handful of other vendors, produce aerial dogfights, set extensions, and more for the live-action the Tuskegee Airmen. 38 42 Blazing a New Trail An effects house and a 3D conversion facility devise a new workflow for the VFX-driven stereo film . Seed Money CG characters help grow a business in the real world. SEE IT IN • Director Wim Wenders on shooting the Oscar-nominated doc in stereo. • Previsualization for films and spots. • Getting creative with DI. • Pullout digital storage supplement. ON THE COVER perfect example of a next-generation game, with its stunning graphics, film-like effects, compelling story, and amazing gameplay. See pg. 23. February/March 2012 1 from Naughty Dog is the , Lucasfilm's story about constructed unique landscapes, detailed cities, complicated air battles, warring Martians, and other creatures for Andrew Stanton's live-action feature film . March 2012 postmagazine.com Listen UP! Providing layers of quality sound is no game PLUS: WIM WENDERS TALKS LIBRARY OPTIONS DI WORK COVER CREDIT COVER CREDIT PREVIS SOUND PINA Pina By Unc har ted 3: Drake's Deception John Car ter Red T ails Ghost Rider: Spirit of V engeance By Barbara Rober tson Barbara Rober tson Karen Moltenbrey By By Karen Moltenbrey

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