Computer Graphics World

July / August 2015

Issue link: https://digital.copcomm.com/i/552848

Contents of this Issue

Navigation

Page 17 of 59

16 cgw j u ly . a u g u s t 2 0 1 5 S uperheroes in most comics and action/ adventure films are superhuman and oen larger than life, or at least more muscular than most. Perhaps that's one reason why Marvel's Ant-Man is so popular. In his "normal" human form, he's just another guy, but when he dons his supersuit and activates his particular superpowers, he shrinks to the size of an insect. How can that be helpful? It becomes quickly obvious in Marvel Studios' feature Ant- Man when the super hero avoids a punch by, with a whoosh, shrinking to ant-size. But he still packs a punch himself. "Conceptually the idea is that ants can carry many times their weight, and it's the same with Ant-Man," says Tim Harrington, animation supervisor for Industrial Light & Magic's visual effects shots. "Even though he's super small, his density stays the same, so in a way, he gets stronger. He can knock out walls, punch guys, take things out." Actor Paul Rudd plays the role of petty criminal Scott Lang, who becomes Ant-Man thanks to subatomic particles discovered by his mentor and former SHIELD agent Hank Pym (actor Michael Douglas). On the hands of his supersuit are buttons he uses to control the size shis. Push the right-hand button and he shrinks; push the le-hand button and he grows. Similarly, he can throw "pin disks" carried on his belt to shrink or grow things outside his suit. Ten visual and special effects studios under the supervision of Jake Morrison (visual effects) and Daniel Sudick (special effects) created the illusions. ILM ARTISTS SCALE DOWN A SUPERHERO IN ANT-MAN'S FINALE BY BARBARA ROBERTSON SHRINK-WRAP © 2015 Marvel TEN VISUAL AND SPECIAL EFFECTS STUDIOS WORKED ON THE FILM ANT-MAN.

Articles in this issue

Archives of this issue

view archives of Computer Graphics World - July / August 2015