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July 2015

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www.postmagazine.com 17 POST JULY 2015 "The film is quite unique in this respect because of these 3D moments — quite apart from the fact that it looks great anyway in terms of the way it is shot and the amazing VFX, and it being the intro- duction of a new character in the Marvel Cinematic Universe!" Was your approach here different from other projects you've worked on? "One of the main areas of progression for us was the further development of how we work with Double Negative (PFW and VFX house Dneg merged last year). Most of the shots we were working on for Ant-Man were Dneg VFX shots, and our shared pipeline is developing every day to deal with things such as the har- vesting of VFX elements to support the conversion, and crucially getting these elements earlier in the process. In terms of the improvements in our workflow, we're able to present stereo shots to the client much earlier now, and this is really helpful when the timelines are so tight." What were some of the key scenes you worked on? "I think one of the key scenes for us was the sequence we call the 'first suit experience,' when he uses the Ant-Man suit for the first time. This was interest- ing because I think it's the first time the audience experiences the macro-film- making look, as Ant-Man shrinks in the bathtub, has to outrun a cascade of water from the tap, survive a trip across a crowded dance floor and outrun both a Hoover and a mouse. We completed this sequence early, as we were delivering it for a 4D experience for Disney." Just like with Avengers, did the conversion work on Ant-Man also begin in the post stage with the footage? "For Prime Focus World it did. Marvel supe Evan Jacobs was on-set, doing some second-unit directing and captur- ing motion control clean plates on some shots because there were quite a lot of in-camera particle effects. There was a big contribution towards the final stereo look for the movie during the shoot, even though it was not a stereo shoot. It was shot really well for stereo." What tools did you use to complete your work on this film? Similar to Avengers — Fusion, Silhouette, Nuke, Maya, PFTrack and Framecycler for editorial, and TVIPs for live stereo reviews? "Yes, our pipeline was the same as for Avengers: Age of Ultron. In terms of our proprietary tools, we used our Assisted- Breakout tool to help with the VFX ele- ment harvesting, and of course our View-D process for the depth creation itself." What were some of the biggest challenges in this film? "I'd say that the biggest challenge for this show was getting the scale working. Although we'd established a style early in the process, it takes a few iterations to get the shots looking exactly right. That development process is fun though, and very creative." Anything unique about the work you did on this particular film? "It was a new departure, working in this miniature world. It wasn't just about the character being small — it was about the audience being small with the character, and really feeling as if they are a part of this environment. It's not like natural history documentary footage of small creatures and insects that we have worked on in the past — in this film the audience is in this huge environment with the characters, and that was a completely new look — and a lot of fun to work with." STEREO 3D Prime Focus World employed such key tools as Fusion, Maya and Nuke.

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