Computer Graphics World

March / April 2015

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32 cgw m a r c h . a p r i l 2 0 1 5 P R O D U C T S SOFTWARE G A M I N G Autodesk Adds to Suite Autodesk recently previewed its new Stingray Game Engine and launched Autodesk Maya LT 2016, the latest release of its 3D animation and modeling soware for professional indie game developers. The Stingray Game Engine, built using the core technology behind the Bitsquid engine ac- quired last summer, is currently in development and comprises tools that make it easier to bring graphically advanced games to market on a wide range of platforms. A technical preview at GDC highlighted several core areas of focus, including a live link between Stingray and multiple target devices that allows game designers to evaluate their titles simultane- ously on multiple platforms, a more efficient pipeline to export 3D content, and a data-driven core architecture that makes it easier to change the look of a game without having to rewrite and re-compile the engine. Available now, Maya LT 2016 contains new features and advancements that accelerate modeling and animation. The release includes integrated sculpting and UV editing tools, an advanced animation and game exporter tool, physically- based shaderFX nodes, and the Creative Market content store- front for purchasing 3D content. www.autodesk.com V I S U A L P R O G R A M M I N G Fabric Sews Up Canvas Fabric Soware, the compa- ny behind Fabric Engine, the development framework for high-performance visual effects tools, has launched Canvas, a new visual programming sys- tem. Fabric's Canvas data flow graphs are portable between applications that are spliced with Fabric Engine, or they can run in Fabric's stand-alone framework. The entire Canvas system is written in Fabric's KL language, making it easy to use. Canvas is currently in alpha testing, with beta testing to open soon. The current version of Canvas runs in Autodesk's Maya and in Fabric's stand- alone C++ framework, while support for other DCC applica- tions will be added soon. Canvas will be released as part of the upcoming Fabric Engine 2.0. www.fabricengine.com/ canvas A N I M A T I O N Mixamo at Your Service Mixamo is offering a new version of its online animation service. Called Mixamo 2.0, it includes major updates to the user interface and user expe- rience that make finding, cre- ating, organizing, sharing, and purchasing Mixamo's 3D char- acter assets and animations easier. Mixamo 2.0 features a streamlined user experience, improved search capabilities, expanded animation packs, a WebGL viewer, and more. www.mixamo.com These are some of the exciting topics that will be covered in the June.July 2015 issue of Computer Graphics World magazine. ¢ DIGITAL ART – A highlight on some of the cutting- edge projects appearing in SIGGRAPH's Computer Animation Festival. ¢ VISUAL EFFECTS/ANIMATION – Amazing VFX and animation work heat up summer blockbusters. ¢ EDUCATION – A look at students who already are making a name for themselves in the industry. ¢ MEDICAL – Computer graphics continues to push the boundaries of science further than ever. ¢ TRANSMEDIA – Technology is spawning a new genre of multi-platform storytelling. FOR ADVERTISING INFORMATION CONTACT OUR SALES TEAM MARI KOHN, DIRECTOR OF SALES 818. 291.1153 | mkohn@copcomm.com LISA NEELY, CORPORATE MARKETING & ADVERTISING SALES EXECUTIVE 818.660.5828 | lneely@copcomm.com WILLIAM R. RITTWAGE, PRESIDENT/CEO 818. 291.1111 | brittwage@copcomm.com next issue BONUS DISTRIBUTION AT SIGGRAPH 2015

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