Computer Graphics World

January/February 2015

Issue link: https://digital.copcomm.com/i/457057

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2 cgw j a n u a r y . f e b r u a r y 2 0 1 5 Fight to the Finish – Weta Digital devises news tools to lead armies into battle for the final Hobbit fight on screen. Rev Up Your Engines – Commercial game engines are more powerful than ever, enabling developers to focus on more creative aspects of their projects. A House with History – Artists use gaming techniques to accurately reconstruct a World Heritage site. Digital Archaeology – The challenges of overcoming so-called "soware rot" to resurrect classic entertainment using current technology. departments on the cover Editor's Note – Technical advances soon will redefine the smart car. Nvidia is using computer vision and visualization to enable cars to drive themselves. Meanwhile, 3D printing is having some delicious results, as 3D Systems finds a way to 3D-print food. SpotlighT – Wacom's Cintiq Companion 2, Lenovo's ThinkPad W550s, Blackmagic's Fusion 7 Viewpoint – Using version control Portfolio – Earl Einhorn education – A unique course at the University of Wisconsin-Stout challenges students to create the imaginary world in the classic game Zork. Review – Nvidia's K5200 Products – New hardware and soware offerings. Fairy-tale Endings – George Lucas and the artists at ILM dance to a different tune with Strange Magic, an animated musical love story inspired by "A Midsummer Night's Dream," featuring a range of enchanting characters and creatures. 10 18 34 38 6 4 8 see it in POSTMAGAZINE.COM | VFX Plug-ins | Reality TV | Editing American Sniper | Spotlight on Vancouver 26 C O M P U T E R G R A P H I C S W O R L D CGW 44 features 42 47 48

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