Computer Graphics World

NOVEMBER 09

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November 2009 2 O N TH E C OVE R S E E IT I N The newly released computer game from Gearbox, called Borderlands, crosses the line in more ways than one. It is a hybrid genre of FPS/ RPG, but more importantly, it contains a beautiful, conceptual-art style whereby each asset is outlined with a thick, black border, pg. 8. • The process behind restoring classic fi lms. • Using post at the concept stage. • Researching, acquiring stock footage. • Director John Woo on Red Cliff. Features A Fine Line 8 Gearbox uses a handcrafted art style to augment the over-the-top action in the recently released Borderlands computer game. By Karen Moltenbrey Sphere of Destruction 18 In 2012, the world falls apart, literally, thanks to a host of studios that created massive amounts of destruction that takes place throughout the fi lm, in which visual effects assume the role of a major character. By Barbara Robertson Crowding In 30 It took a village on a global scale to create the work found in the animated short fi lm "Live Music," a groundbreaking piece in that it was crowd-sourced and managed via a Facebook application. By Barbara Robertson COVER STORY Web Exclusives Starting in this issue, we have added a video camera icon at the end of certain stories to prompt readers to go to www.cgw.com for video or animation that augments that particular printed piece. While online, also be sure to check out the other videos on our site. 36 The Long and Winding Road The scene is all-too familiar: Animation students who turn pro after spending a few years learning the basics of animation. That was not the case for Lluis Liobera, a pro-turned-student-turned- pro, whose unusual path led him to his dream job of working on animated feature fi lms. 44 In Motion At USC's School of Cinematic Arts, students are learning state- of-the-art techniques in motion capture from legendary director/ producer Robert Zemeckis in a 15-week course he helped to establish. Special Education Section November 2009 • Volume 32 • Number 11 I n n o v a t i o n s i n v i s u a l c o m p u t i n g f o r t h e g l o b a l D C C c o m m u n i t y Departments Editor's Note Game Violence 4 Excessive violence in video games is a topic about which everyone has a strong opinion to share. In the US, the games are rated, but too often those ratings are ignored by parents and/or teens. The issue of youngsters playing violent games is in the spotlight in Venezuela, where legislation could prohibit teens from playing such titles. Just how much is too much violence, and how much is too much government control? Spotlight 6 Products Hewlett-Packard's SkyRoom videoconferencing. Prime Focus's View-D 3D conversion service. Back Products 48 Recent hardware releases. 30 8 36 18

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