Computer Graphics World

September/October 2014

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36 cgw s e p t e m b e r . o c t o b e r 2 0 1 4 P O R T F O L I O SIGGRAPH 2014 COMPUTER ANIMATION FESTIVAL ach year, the "been there, done that" crowd at SIGGRAPH contin- ues to be impressed by the animations featured in the Computer Animation Festival's Electronic Theater and Daytime Selects. And this year was no different in that regard. The theater itself was outfitted and dressed nicely, says Cogswell Polytechnical College's Jerome Solomon, this year's chair. "A large screen from RealD. Awesome, beautiful digi- tal projectors from Christie. The work looked better than ever. We also added some fun for our attendees, like serving popcorn on premiere night." This year, 477 juried sub- missions were received from 40 countries, and of those, 35 were accepted into the festival, along with 26 invited entries. The works span a number of categories, including: Animated Feature Film, Computer Anima- tion Shorts, Games, Short Film, Student Projects, Commercial Advertisements, Visual Effects, Visualization and Simulations, and Compilations. For the first time, awards were given in every category. "We have more awards this year because it is a major achievement for an individual to make it in to the Computer Animation Festival's Electronic Theater. We felt E ENTRACTE BY VALENTIN DELY, DAMIEN GARRIGUE, AND CLELIA MAGURN (FRANCE) KINEMATICS (BEST VIS & SIM) BY JESSICA ROSENKRANTZ AND JESSE LOUIS-ROSENBERG (US) PAPER WORLD (JURY AWARD) BY DÁVID RINGEISEN AND LÁSZLÓ RUSKA, MOHOLY-NAGY UNIVERSITY OF ART AND DESIGN (HUNGARY)

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