Computer Graphics World

OCTOBER 09

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ANIMATION StretchMesh 1.5 Kickstand recently introduced Stretch- Mesh 1.5, the latest version of its surface deformation plug-in designed to streamline character animation in Autodesk Maya. StretchMesh 1.5 employs an algorithm for relational vertex knowledge, which shares polygonal knowledge with neigh- boring vertices to speed the creation of smooth character deformations in Maya. StretchMesh, which is designed for anima- tors and technical directors working in feature fi lm, broadcast, and game develop- ment, boasts enhanced speed, improved fl exibility animating collisions with primitive sphere and primitive curve colliders, and a new Scale Safe mode for scaling a mesh and safely preserving its initial shape. Also new to Version 1.5, Curve Attractors enable users to pull vertices toward the closest point on a curve. StretchMesh is priced at $249 per seat; educational pric- ing is also available. StretchMesh supports Autodesk Maya Version 8.5 or higher. Kickstand; www.kickstandlabs.com HyperMove Upgrade During SIGGRAPH 2009, Bunkspeed announced HyperMove '10, a follow-up release to the company's animation system for designers, photographers, and market- ers introduced earlier this year. The Hyper- Move animation system combines CGI technology with ease of use to enable users with little or no 3D experience to create animations in minutes. With the latest version, u s e r s c a n a n i m a t e materials and lights, as well as sequence multiple camera anima- tions together into a single animation. Hyper- Move '10 features a r e v a m p e d p h y s i c s engine, and integrates w i t h B u n k s p e e d ' s H y p e r S h o t d i g i t a l camera for 3D data, enabling the import of HyperShot scenes and materials directly into HyperMove. The latest release of HyperMove is available as a 64-bit version. HyperMove '10 is now available in Stan- dard and Pro versions. Bunkspeed; www.bunkspeed.com Character Animation Service Mixamo unveiled during SIGGRAPH an alternative to traditional animation meth- ods with the launch of its online animation service. The Mixamo service is designed to simplify 3D character animation for professional game developers, fi lmmakers, architects, and 3D designers, resulting in time and cost savings. Mixamo aids users in quickly developing production-ready character animations, which can then be customized in seconds with slider-based controls. Mixamo's collection includes clean, natural 3D character motions devel- oped from real motion-captured data. Users select from various combat motions, sports motions, and dancing motions, customize it, and apply changes directly to the char- acter rig in real time. Upon completion, the animation is downloaded for integration into virtually any 3D application or profes- sional animation or game development pipeline. Many Mixamo animations can be downloaded in perfect loops, ready for in-game content, or combined into longer sequences for general use or in cut scenes. Downloaded motion fi les are available in FBX, bvh, and Collada formats. Mixamo; www.mixamo.com RENDERING Lightworks Artisan Lightworks previewed a new range of products during SIGGRAPH 2009 for small- to medium-sized software developers seeking an integrated rendering package. Lightworks Artisan, the fi rst release in this new product family, delivers new functional- ity to existing Lightworks customers. Artisan includes Lightworks SnapShots, a new technology that provides views with mate- rials and lighting conditions. 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