Computer Graphics World

March/April 2014

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40 ■ CGW M a r ch / A p r i l 2 014 EDUCATION organizing a game of touch football in the school's courtyard. "It was both tragic and glorious. Everyone had a great time and maybe even learned a little something [about football]," says Anderson. So, were there any pre-game jitters? "This was a big task with a big-name client, so it was nerve-racking. But, the stu- dents are strong on their technical abilities, and the professor made sure we were on the mark," adds Anderson, noting the project gave her and the others in the class a unique chance to work with students from different curriculums at SCAD. At the time of this interview, the students had not seen the final animation, which was done by Fox Sports, so they were unsure as to how much of their work would make it to the Big Game. As expected, there were tweaks to the design, which is the norm with clients. Yet, the aesthetic of the animation made by Fox was very similar to the design boards the students submitted. "The colors, time of night, and general look of the city el- ements bare a striking resemblance to our work. The narra- tive changed a good deal from the concept we submitted, however," says Anderson. "In our version, Cleatus came to life inside a dark tunnel, out of which he busts into Times Square. Those elements were maintained. In the class narrative, as Cleatus bound through the square, the city would transform from an urban landscape into a football field. But in the final animation, Cleatus tore down the field, jumping over cabs and dodging other iconic New York elements, but there was no transformation occurring from city to sports arena." For many of the students, including Anderson, this was the first time they were excited to watch the broadcast. "We like the commercials but aren't so much into the football game. This year, though, we were excited about the whole thing," she says. ■ CGW Karen Moltenbrey is the chief editor of CGW. ■ TIMES SQUARE became the focus of the design. COMPUTER GRAPHICS WORLD Ad Reservations: July 8th • e-mail advertise@cgw.com for advertising inquiries SIGGRAPH is where the left- brainers and right-brainers come together. Which one are you? Either way, CGW has you covered. Which one are you? The July/August (SIGGRAPH) issue of Computer Graphics World will highlight the latest trends and technologies in our industry, including a supplement on Education and Training, as well as a special section focused on the VFX and animation presented in this summer's blockbusters. You will learn and be informed. You will be entertained and impressed. Left Brain: Detailed Information Right Brain: Artistic-Driven Features

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