CG & LIVE ACTION
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CGW Ja n u a r y / Fe b ru a r y 2 014
©2013 TWENTIETH CENTURY FOX FILM CORP.
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CG & LIVE ACTION
ften writers find themselves walking in the
steps of literary giants. The same holds true for direc-
tors, artists, and animators, especially those working
on the Walking with Dinosaurs feature film. Not only
did they have to live up to the high standards set by
the BBC on the six-part documentary miniseries by the
same name, but they also had big footprints to fill with
creating realistic CG dinosaurs and inserting them into
live-action backgrounds – for the stereo 3D production.
The feature film, directed by Barry Cook and Neil
Nightingale for Twentieth Century Fox/Reliance Entertain-
ment and BBC Earth/Evergreen Films, takes audiences
on a journey back in time to the latter part of the Creta-
ceous Period, where viewers encounter the young Patchi
(a Pachyrhinosaurus) and follow him as he grows up and
struggles to survive during this evolutionary time period.
The adventure is set 70 million years ago in what is
now Alaska. It stars computer-generated dinosaurs cre-
ated by Animal Logic that had to be realistic enough to
fit naturally into live-action backgrounds. "Walking with
Dinosaurs is a story about a dinosaur's life and adven-