Computer Graphics World

January/February 2014

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CG & LIVE ACTION 24 ■ CGW Ja n u a r y / Fe b ru a r y 2 014 ©2013 TWENTIETH CENTURY FOX FILM CORP. VIDEOS: Go to "Extras" in the January/February 2014 issue box .com .com CG & LIVE ACTION ften writers find themselves walking in the steps of literary giants. The same holds true for direc- tors, artists, and animators, especially those working on the Walking with Dinosaurs feature film. Not only did they have to live up to the high standards set by the BBC on the six-part documentary miniseries by the same name, but they also had big footprints to fill with creating realistic CG dinosaurs and inserting them into live-action backgrounds – for the stereo 3D production. The feature film, directed by Barry Cook and Neil Nightingale for Twentieth Century Fox/Reliance Entertain- ment and BBC Earth/Evergreen Films, takes audiences on a journey back in time to the latter part of the Creta- ceous Period, where viewers encounter the young Patchi (a Pachyrhinosaurus) and follow him as he grows up and struggles to survive during this evolutionary time period. The adventure is set 70 million years ago in what is now Alaska. It stars computer-generated dinosaurs cre- ated by Animal Logic that had to be realistic enough to fit naturally into live-action backgrounds. "Walking with Dinosaurs is a story about a dinosaur's life and adven-

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