Computer Graphics World

NOVEMBER 2010

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Editor’sNote Who’s the Hero Now? L ike most youngsters, I used to love sitting in front of the television watching car- toons on Saturday mornings. Back then, the options were extremely limited by today’s standards. Nevertheless, that small weekly time block offered a treasure trove of entertainment from Hanna-Barbera, Warner Bros., and others. In those shows, it was easy to distinguish the heroes from the villains. Take, for instance, the 2D animated television series Wacky Races. Dick Dastardly a nd Muttley, in t he Mean Machine, were Team Villain, while the sweet-natured southern belle Penelope Pitstop, driving the Compact Pussycat, and the gentlemanly Peter Perfect in the slick racer, were from Team Hero. How did a young kid know which team the characters were on? First, the characters’ names were a dead giveaway, as were the names of their vehicles. Also, the characters looked their part: Dastardly, with the extended, enlarged chin and long, narrow mustache; Penelope, with the cute pink outfit and long, blond hair. In fact, identifying the hero and villain in these cartoon series was easy: Wile E. Coyote, bad; Road Runner, good. Ditto for Sylvester and Tweety. And the list goes on. At the theater, Disney certainly had the hero/villain (protagonist/antagonist) for- mula down to a science. Snow White and her seven dwarf friends were good, while the Wicked Queen Grimhilde was evil (just in case you didn’t catch her full name). Cinderella and Prince Charming, good; the evil stepsisters, bad. The cute Dalma- tians (all 101 of them), good; Cruella, bad. Mowgli, Baloo, and Bagheera, good; Shere Kahan, bad. Simba, Aladdin, and Ariel, all good; Scar, Jafar, and Ursula, all bad. Even in last year’s The Princess and the Frog, the lovely, hard-working Tiana was good; the scheming voodoo magician Dr. Facilier was not. There were certain things you could count on when it came to the heroes and the vil- lains in animated series and features. But in this month’s CG movie Mega mind, the role of hero and villain is not clear-cut. When Megamind and Metro Man land on Earth, the former becomes an outcast and the latter a b eloved hero. After many attempts, Mega mind defeats his enemy. Out of sorts, he helps create another hero, who ends up becoming more of a schemer than Megamind ever was. With a plot twist like this, the animators were challenged with creating a likeable villain—no easy feat when the bad- die eliminates the hero during the first few minutes of the film. (See “Mind over Mat- ter” on page 10 for a detailed look at how the characters for the film were created.) In another character twist, Disney mixed things up a bit when re-telling the fairy tale of Rapunzel. In the Brothers Grimm version, a prince courts the beautiful girl with the long hair, but in Disney’s CG animated film Tangled, Rapunzel is the char- acter with the royal blood, and it is a thief, not a prince, who “rescues” her from the tower—though it is clear who is really in charge. (See “Once More with Feeling” on page 26 to see how this touching tale was crafted.) The last hero/villain story in this issue contains many unpredictable plot twists. But in the video game Blood Stone, British agent James Bond takes on yet another supervillain, this time within an interactive game environment (see “Like a Rolling Stone,” pg. 16). No questioning who’s the good guy and who’s the bad guy here. Today’s digital artists are challenged with blurring the lines between good and evil, using digital technologies to endear audiences to those who, in the past, would have been difficult to embrace. So who’s the hero now? These CG artists and animators. The Magazine for Digital Content Professionals EDITORIAL KAREN MOLTENBREY Chief Editor karen@cgw.com • (603) 432-7568 36 East Nashua Road Windham, NH 03087 CONTRIBUTING EDITORS Courtney Howard, Jenny Donelan, Audrey Doyle, George Maestri, Kathleen Maher, Martin McEachern, Barbara Robertson WILLIAM R. RITTWAGE Publisher, President and CEO, COP Communications SALES LISA BLACK Associate Publisher National Sales • Education • Recruitment lisab@cgw.com • (818) 660-6323 fax: (214) 260-1127 KELLY RYAN Classifieds and Reprints • Marketing kryan@copcomm.com (818) 291-1155 Editorial Office / LA Sales Office: 620 West Elk Avenue, Glendale, CA 91204 (800) 280-6446 PRODUCTION KEITH KNOPF Production Director Knopf Bay Productions keith@copcomm.com • (818) 291-1158 MICHAEL VIGGIANO Art Director mviggiano@copcomm.com CHRIS SALCIDO Account Representative csalcido@copprints.com • (818) 291-1144 Computer Graphics World Magazine is published by Computer Graphics World, a COP Communications company. Computer Graphics World does not verify any claims or other information appearing in any of the advertisements contained in the publication, and cannot take any responsibility for any losses or other damages incurred by readers in reliance on such content. Computer Graphics World cannot be held responsible for the safekeeping or return of unsolicited articles, manuscripts, photographs, illustrations or other materials. Address all subscription correspondence to: Computer Graphics World, 620 West Elk Ave, Glendale, CA 91204. Subscriptions are available free to qualified individuals within the United States. Non-qualified subscription rates: USA—$72 for 1 year, $98 for 2 years; Canadian subscriptions —$98 for 1 year and $136 for 2 years; all other countries—$150 for 1 year and $208 for 2 years. Digital subscriptions are available for $27 per year. Subscribers can also contact customer service by calling (800) 280 6446, opt 2 (publishing), opt 1 (subscriptions) or sending an email to csr@cgw.com. Change of address can be made online at http://www.omeda.com/cgw/ and click on customer service assistance. Postmaster: Send Address Changes to Computer Graphics World, P.O. Box 3551, Northbrook, IL 60065-3551 Please send customer service inquiries to 620 W. Elk Ave., Glendale, CA 91204 CHIEF EDITOR karen@CGW.com 2 November 2010

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