Computer Graphics World

NOVEMBER 2010

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■ ■ ■ ■ Simulation ar“Action and adventure” Grimm’s fairy tale “Rapunz el.” But then Rapunz el, the beautiful girl trapped in a tower who lets down her hair, had not yet met the direc- tors and writers at Walt Disney Feature Animation. “° e classic stor y takes place in a to wer, but it’s hard to bring a small stor y to the big scr een,” says Nathan Greno, who dir ected the mo vie with B yron Howard. “We kept everything that people love about the original stor y and ex- panded the world.” “Nathan and I said, wouldn ’t it be gr eat if it wasn’t just a small story? It could be about a girl in a room and a guy com- ing to visit,” Howard adds, “but we wanted scope and breadth, a great, huge adventure and smart, contemporary characters people could relate to. We wanted a story worthy of our crew.” As in the original story, the evil Mother Gothel locks Rapunzel in a tower. But, rather than a prince, this modern Rapunzel meets a dashing thief, Flynn Rider, who has escaped his pursuers by hid- ing in her tower. She takes control. ° e result, Disney promises, is a hair-raising adventure. Seventy feet of hair, that is. CG hair. A challenge defi nitely worthy of the crew. “We wanted Rapunz el to be a dynamic character ,” Howard says. “So, we wanted her hair to do dynamic things. She uses it as a bullwhip, as a tool. She grabs a glass. We wanted it to get wet and blow in the wind. When we told the crew, they turned a little pale at fi rst. And then they said they ’d try to do what we wanted. ° ey never said ‘no.’ ” e not the fi rst words that typically come to mind when remembering Images ©2010 Disney Enterprises, Inc. 26 November 2010

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