Computer Graphics World


Issue link:

Contents of this Issue


Page 4 of 51

continued from page 2 Editor’sNote NewTek, which had been fairly quiet the past few shows, certainly made a lot of noise this year. Recently, the company brought on Rob Powers, who had created and supervised the virtual art department for Avatar, as its new vice president of 3D development. Rob certainly brings his own star power to the company, and, it seems, to the show as an engaging speaker. In an interesting move, NewTek teamed with precision motion tech- nology company InterSense to debut the industry’s first off-the-shelf 3D virtual pro- duction system: LightWave 10 with VCam, for 3D virtual production. On Wednesday, NewTek had tongues wagging and cameras clicking when Wil- liam Shatner and Dick Van Dyke discussed the past, present, and future of visual effects. What few people realized is that both men are longtime LightWave users. Tere is so much more, of course, but I only have so much room here. What did you find interesting? Share it with us online in the CGW Blog section at n Best-of-Show Selections Nvidia Quadro cards (4000, 5000, 6000) built on the Fermi architecture. Also: Quadro Plex 7000 and 3D Vision Pro stereoscopic 3D solution AMD ATI FirePro V8800 Intel Core i7 and Xeon ILM/DreamWorks Alemic Autodesk 2011 Entertainment Creation Suites NewTek LightWave 10 Eyeon’s Fusion 6.1 Pixologic’s ZBrush The Pixel Farm’s PFMatchIt NewTek/InterSense LightWave 10 with Vcam Wacom’s tablets Kudos to: n The workstation vendors, which continue to push processing boundaries. n The motion-capture vendors (namely Organic Motion, NaturalPoint, Xsens, Vicon), which are making the technology easier to use n The rendering vendors, including Luxion (KeyShot 2), Bunkspeed (Shot), StudioGPU (MachStudio Pro 2), Mental Images (iRay), The Chaos Group (V-ray) n Maxon’s Cinema 4D Version 12 n The Foundry’s Nuke 6.1 and Mari                 F    F X  S      August/September 2010 3

Articles in this issue

Links on this page

Archives of this issue

view archives of Computer Graphics World - AUGUST/SEPTEMBER 2010