Computer Graphics World

July 09

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W hen you log into Au- todesk's Project Show- room, you see a 3D scene, a fully rendered kitchen or bathroom. You see light bouncing off the marble counter's smooth surface. You see the sheen of the polished wood-cabinet doors. It's the kind of photo realistic rendering that would re- quire an hour or more to produce, even with a professional workstation or a super- charged desktop. So you might be surprised to fi nd that when you randomly choose a diff erent tile for the fl oor or a new refrig- erator from the material panel, the scene updates in about fi ve seconds with the new object, complete with raytracing eff ects. at's because the CPU inside your lo- cal machine is not shouldering the bulk of the computing burden necessary to bring the scene to life. You are, in essence, tap- ping into the horsepower of a server farm elsewhere, hosted by Autodesk and its part- ners. As a result, you get to view a custom 3D scene without processing the complex algorithms that defi ne your scene. is mode of computing is sometimes called cloud computing, a poetic descrip- July 2009 42 Dragonfl y, a technology preview from Autodesk, delivers an online room-planning platform through the use of cloud computing. The move from desktop to cloud computing makes visualization affordable By Kenneth Wong ■ ■ ■ ■ Visualization

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