Issue link: https://digital.copcomm.com/i/1706
reappearing in another form as one or two, for example, but the crew generally agrees that ILM, which shouldered the bulk of the work as before, created 46 robots. Digi- tal Domain, the studio owned by Bay and others, created another 13. In addition, Asylum added non-robot eff ects. e smallest robots are Microcons, ball- bearing sized Decepticons that assemble themselves into a large robot called Reed Man, created at Digital Domain. e larg- est is ILM's Devastator, also a Decepticon. "He was daunting," says Jeff White, ILM's associate visual eff ects supervisor, of Dev- astator. "He's the heaviest asset we've ever made … by far." Including the vehicles that the robots transform to and from, and various build- ings and bridges they destroy, ILM built 240 assets for the fi lm, but the robots occupied most of the modelers' time. "We had the largest modeling crew this facility has ever had," says Farrar of ILM. " ey worked for nine months producing the hundreds and hundreds of objects that had to be modeled and painted." For most fi lms, ILM assigns fi ve to seven modelers and texture painters on the crew. For this movie, the modeling and painting team grew to 25. July 2009 21 CG Characters ■ ■ ■ ■ Director Michael Bay's sequel, Transformers: Revenge of the Fallen, stars nearly 60 CG robots thanks to ILM, which built two-thirds of the mechanical beasts, and Digital Domain, which built the rest By Barbara Robertson Images ©2009 DreamWorks LLC and Paramount Pictures.

