Computer Graphics World

EDUCATIONAL SPECIAL

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Education Supplement and high schools to help educate students in the use of Light- Wave. One such project involved students at The Dave School in Orlando, Florida, who were working on a fi nal project for graduation. NewTek’s Toms worked closely with the students to develop virtual sets for the NewTek TriCaster portable live- production system. Toms, who previously worked at Disney, served as the art director, providing sketches and concepts for the students, guiding students to specifi c tasks within the project, and enabling students to gain real-world experience in the process. NewTek continues to work with universities and art schools on an ongoing basis to implement similar types of real-world student projects. “Autodesk’s goal is to host an education summit at every major trade show at which the company is present, bring- ing together customers and our top education partners for an opportunity to create dialog, ask questions, and network,” Goldfi nch explains. The company even off ers a free, interac- tive curriculum created for secondary and post-secondary students. The resource can be used by instructors to enhance an existing curriculum, or it can be used by students to self- learn, she adds. “Autodesk is active in supporting industry events for stu- dents all over the world,” Goldfi nch continues. “From CGCon and EvolveCG in North America, to Annecy Industry Night in France, to the Panorama event in Asia, we do our best to sup- Artist Vinicius Valeiro, following an online tutorial by Luxology’s Andy Brown step by step, created the above digital sports shoe using Modo software. port student events whenever we can.” Autodesk Education also supports several programs for secondary-level students, such as FIRST Robotics, Skills USA, and World Skills, where stu- dents are building projects using 3ds Max and Maya. Several corporate customers have taken advantage of cus- tomized training from Luxology. “The courses are typically two days in length and class size is typically three to eight people,” describes Bennett. Luxology resellers, such as Escape Studios in London, occasionally off er Modo training in-house. The company’s Modo training is also available in Japan, Malaysia, Thailand, and China. In fact, Luxology has begun authorizing 2010 SIGGRAPH Student Volunteer Sessions Computer Graphics World knows that the student volunteers of SIGGRAPH are the future leaders in digital content creation. That is why we have asked some of the industryís biggest stars to give these budding artists insight into this ever-changing and exciting fi eld. CGW will have an all-star panel highlighting some of their recent projects, discussing how they got started in the industry, and offer- ing advice based on their own experiences. Immediately following the presentation, the panelists will answer audience questions. Our 2010 Panel Includes: Craig Ring: Visual effects supervisor on DreamWorks’ 3D animated feature fi lm How to Train Your Dragon. Rob Powers: Animation technical director and virtual art department supervisor for Avatar. Les Ekker: Creative director and VFX supervisor at Zoic Studios, where he leads the companyís popular Salon Series. Paul Amer: Senior technical art director at Microsoft Games. 20 • Education Supplement • July 2010 Sponsored by:

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