Computer Graphics World

MARCH 09

Issue link: https://digital.copcomm.com/i/1576

Contents of this Issue

Navigation

Page 3 of 51

August 2008 CHIEF EDITOR karen@CGW.com Editor'sNote M any Americans made New Year's resolutions this year, and by now, most of those goals are long forgotten. According to surveys and published articles, the number-one resolution for 2009, yet again, is to lose weight. Count me among those wishful thinkers. I decided to kick off the new year by shedding those extra pounds that somehow ap- peared after the holiday binging. (While turkey is low cal, apparently the gravy, mashed potatoes, and pecan pie aren't.) However, my days of trying to get to the gym are more fantasy-based than reality-based. Who has the time? Walking and jogging this time of year in the Northeast is not an option when you have to dodge snowplows. Yes, exercising is much too dangerous, at least that has been my excuse. The treadmill is an okay alternative, but it gets boring very quickly. This year, I found the ideal solution. Actually, I discovered it at last year's Game Developers Conference: the Wii Fit. Nin- tendo representatives urged show-goers to try one out. I did, and I was hooked, sort of. I grabbed one as soon as they hit the stores. It was summer, and the system (the disc and the balance board) remained in its unopened box. After all, it was summer, and I thought a jog or walk outdoors would be a better option this time of year. But, it got "too hot" out to exercise, then "too buggy," and, finally, "too cold" and "too dark." Despite this, I did not open the box. Soon, Christmas was right around the corner, and a friend was desperately seeking a Fit for a holiday gift (who wasn't?). At first I was tempted to sell her mine, but decided against it. After all, I had big plans for my Fit come January 1—the same type of plans I once had for the treadmill, the stair-climber, the stationary bike, and the Exer-glider, devices I committed to using but soon lost interest in. On January 1, my 11-year-old son showed me how to get started. Unable to resist, ap- parently he and his friends had opened the box several weeks earlier, so they were already well versed in many of the activities. I created my Mii. Then, something crazy happened. I went from the slender Mii to one that was a bit wider in the midsection—definitely not the Mii I wanted to represent me. But in the Fit world, the Mii takes on the body shape of the player based on the person's BMI and weight. Darn. The only way to change it, as I learned during these past two months, is to actually lower my BMI and weight. And to add insult to injury, a voice tells me that I am overweight every time I do a body test. Like I didn't know that already. Things did get better, though. The virtual trainers are very encouraging during the activities—boxing, running, stepping, hula-hooping, soccer goal-tending, downhill skiing, ski jumping, and yoga, to name a few. I decided to stick with the aerobics games, and after my daily half-hour sessions, I throw in a few balance activities just for fun. I actually look forward to trying to beat my previous high scores! I know I am not preparing myself for the Boston Marathon, but I am getting the desired exercise and having fun at the same time. And while I wasn't too pleased at the start with my Mii shape, I have been enjoying watching her get ever that much slimmer. I set a weight goal, then reset it, and reset it again—all in a positive direction! Did I gain a half- pound since yesterday or did I lose it? The Fit tells me. What's going to happen if I skip a day? The Fit chides me for "being too busy to exercise." Indeed, it's just an electronic voice or typed message on the screen, but it's enough to keep me on track—at least until I can come up with a reasonable (or not-so-reasonable) excuse. n A Perfect 'Fit' The Magazine for Digital Content Professionals E D ITO R IA L KAren moltenbrey Chief editor karen@cgw.com • (603) 432-7568 36 east nashua road Windham, nH 03087 COnTRIbuTIng EDITORs Courtney Howard, Jenny Donelan, Audrey Doyle, George maestri, Kathleen maher, martin mceachern, barbara robertson WIllIAm r. rIttWAGe Publisher, President and Ceo, CoP Communications SA LE S lIsA blACK national sales manager Classifieds • education • recruitment lisab@copcomm.com • (877) CGW-Post [249-7678] fax: (214) 260-1127 editorial office / lA sales office: 620 West elk Avenue, Glendale, CA 91204 (800) 280-6446 P R O D u c TI O n KAtH CunnInGHAm Production Director kcunningham@cgw.com • (818) 291-1113 mICHAel VIGGIAno Art Director mviggiano@copcomm.com CHrIs sAlCIDo Account representative csalcido@copprints.com • (818) 291-1144 Computer graphics World Magazine is published by Computer graphics World, a COP Communications company. Computer graphics World does not verify any claims or other information appearing in any of the advertisements contained in the publication, and cannot take any responsibility for any losses or other damages incurred by readers in reliance on such content. Computer graphics World cannot be held responsible for the safekeeping or return of unsolicited articles, manuscripts, photographs, illustrations or other materials. Address all subscription correspondence to: Computer graphics World, 620 West Elk Ave, glendale, CA 91204. subscriptions are available free to qualified individuals within the united states. non-qualified subscription rates: usA—$72 for 1 year, $98 for 2 years; Canadian subscriptions —$98 for 1 year and $136 for 2 years; all other countries—$150 for 1 year and $208 for 2 years. Digital subscriptions are available for $27 per year. subscribers can also contact customer service by calling (800) 280 6446, opt 2 (publishing), opt 1 (subscriptions) or sending an email to csr@cgw.com. Change of address can be made online at http://www.omeda.com/cgw/ and click on customer service assistance. Postmaster: send Address Changes to Computer graphics World, P.O. box 3551, northbrook, IL 60065-3551 Please send customer service inquiries to 620 W. Elk Ave., glendale, CA 91204 2 march 2009

Articles in this issue

Links on this page

Archives of this issue

view archives of Computer Graphics World - MARCH 09