MPSE Wavelength

Fall 2026

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M OT I O N P I CTU R E S O U N D E D I TO R S 43 and taiko to achieve a similar intensity from a completely different perspective. Likewise, moments that focused on the beauty of Hokkaido or more reflective aspects of Atsu's journey could draw on guitar for warmth and shamisen for a stronger sense of character and place. Having worked on the previous game, we had a stronger understanding of how players connect emotionally with the music in an open-world experience. That experience allowed us to push the established musical identity of the franchise further, not only stylistically but emotionally as well. We could better anticipate how cues needed to evolve during exploration, how transitions into and out of combat should feel, and where restraint could be more effective than constant musical support. Because Ghost of Yōtei tells a deeply personal story, we found ourselves relying more often on moments of near silence or subtle contributions from soloists to let the player sit with a scene's emotion. It became less about driving every moment with the full ensemble and more about carefully choosing when and how to use individual musical voices, saving the larger musical statements for the moments that truly called for them. We also had the opportunity to collaborate closely not only with the composer but with many of the soloists themselves. This level of communication allowed us to experiment directly with what served both the score and the editorial needs of the game. Many of our exploration systems grew out of those recording sessions, where performers improvised material that we later shaped and assembled through the editorial process. Having that variety of phrasing and expression gave us content that felt both spontaneous and intentional, and it would not have been possible without the close collaboration between the music designers, editors, and performers. INTERACTIVE STORYTELLING Game music must support story, exploration, combat, discovery, and player choice. How did the team approach making the score feel emotional and cinematic while still remaining flexible for gameplay? Sonia Coronado ➤ Balancing emotion and flexibility was one of the central challenges for us on Ghost of Yōtei. From the beginning, we wanted the music to feel as expressive and cinematic as a film score, but it also had to move and adapt with the player. The goal was to make the transitions between emotions feel organic, so that the music could evolve in a natural way rather than switch abruptly from one cue to another. We approached this by treating the player's experience as a single musical journey. A player might move from a quiet moment of reflection to discovering something Justin Johnson playing the slide guitar in Nashville, TN. Biff Watson playing the acoustic guitar in his home studio.

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