Computer Graphics World

April-May-June-2026

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j a n u a r y • f e b r u a r y • m a r c h 2 0 2 5 c g w 2 7 od", a reproducible UR20 robotic workflow becomes a tool for ex- pressive fabrication, producing ultra-light 3D membranes from bio-compatible polymers, while "Gorgon Loop: An Interactive Art Installation Revealing Algorithmic Judgment through Machine Vision and Generative Language" uses machine vision and language mod- els to make algorithmic judgment in public space visible. In Spatial Storytelling, "Dog Walk: Narrating Human-AI Align- ment through Companion Robots" follows two artist-researchers co-parenting a pair of robot dogs as a meditation on authenticity, embodiment, and synthetic companionship, and "Ancestral Cra and Emerging Technologies: Designing Futures from Place" shares XR installations and robotic artworks developed in the Amazon rain- forest, grounded in local knowledge and real-time graphics. The Talk "Behind ReVerie: Sense: Designing Interactive Fulldome Experiences with 3D Generative AI and Robotic Interfaces" extends that spirit into a co-creative fulldome installation built with 3D generative AI and a multisensory robotic sculpture. That same convergence runs through the Spatial Storytelling pro- gram, where generative tools create accessible digital worlds that can host virtual characters and robotic agents. "Now you generate a world that is completely navigable, where you can put a virtual character, you can put a robot. It's understanding how we live in a space, so it's inevitably interlinked,' explained Esen K. Tütüncü, SIG- GRAPH 2026 Spatial Storytelling Chair. "For a robot to operate in the real world, it needs the kind of information that humans have been learning to gather since infancy. It's deeply multimodal, and enabling robots to acquire that understanding requires a continuous cycle of observation, simulation, and training, one that is fundamentally root- ed in computer graphics." Designing the Spaces People and Robots Share Still other sessions point toward the spaces people and robots will share. The Frontiers Workshop "Dronevision, Holodecks, and Spatial Computing Using Swarms of Flying Light Specks" explores miniature drones that act as building blocks for next-generation displays, from desktop systems to room-scale holodecks, and "Graphics in Medi- cine: From the Dev Floor to the Operating Room 2" convenes physi- cians to examine XR, digital twins, simulation, and robotics in clinical settings. Taken together, the robotics sessions, demonstrations, and work- shops at SIGGRAPH 2026 point to a future in which the boundaries between computer graphics and robotics intersect. As simulation, AI, and real-time computing become central to how robots are de- signed, trained, and deployed, SIGGRAPH remains a place where those advances are shown, tested, and debated in person. To learn more about this year's conference and explore the full robotics line- up, visit the full schedule and register now for SIGGRAPH 2026. facebook.com/CGWmagazine @CGWmagazine Immerse yourself in the latest industry news. Your destination for all things CG. Subscribe Today! CGW.com "Shall We Dance? Resonance of Intentions with an Embodied Agent based on the Free Energy Principle" © 2026 Takeru Hashimoto

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