Issue link: https://digital.copcomm.com/i/1545089
at this point, and their graphics are not great. We would see the images from the game, and it was like 15 polygons, and you're thinking, what were they going for in these 15 polygons? What was the intention here? I feel as though that was kind of the big idea, which is like trying to interpret intention and elevate it into realism, or as realistic as we could. And truthfully, the overarching look for those specific factions was very much spearheaded by Dayna and Terry, who clothes that are in the post-apocalyptic world are still authentic period clothes. We went to some of the costume houses and said, 'look, the '50s hotel uniforms that haven't been rented in decades. You know, they don't have barcodes in them yet, and it's one of them, or it's got a logo on it that you can't clear.' They let us rent those and destroy them, post- apocalypticize them, make everything really mean something. So, each Vegas person is different. 'Was that person a high roller? Was that person a transient on The Strip? Was that a performer or a dealer?' Everybody has a character, everybody has a defined Las Vegas vibe to them, which is hard because you still are trying to find those 1950's clothes that will say something like that. But then also you would just wander through the weird, wacky stuff that was in our department and go, 'Oh, maybe that person's in Cirque du Soleil,' although I called it Cirque du Soil. It just really freed you up to be super creative. 26 SUMMER 2026 were one of our ACDs, and Annie, who was our other ACD. And some of that had also been sort of transferred over from Season 1, who established some of those factions, but internal to that, they all kind of have a logic to them in terms of they have a lore to them in terms of why they are wearing specific things. Do they think that Elvis is the Savior and King of the universe? Where is this coming from? So, it was very much about trying to figure out each group's internal logic and then carry that through. Do you want to talk about those fitting processes? Lawrence: There are two really exciting original worlds in Season 2 of Fallout. One is this New Vegas look and there's also this sarsaparilla factory where these children work. Dayna was incredibly involved in these fiings. She would come in and start them with us. For me, it always was a trick to get into the mindset of this new world, because there's no real reference. It was really great that Dayna could be with us and get the ball rolling and then we could really soar. I think one thing that is really cool about Season 2 is all the (Above) Freeside Background resetting for the scene; (below) Feathers custom- dyed by Tÿra Youland for flashback Vegas Showgirls. PHOTO: (TOP) LORENZO SISTI/PRIME

