The Costumer

Summer 2026

Issue link: https://digital.copcomm.com/i/1545089

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ince 1997, the Fallout franchise has been a household name for gamers. Spawning several post-apocalyptic role-playing games where players explore the nuclear fallout wastelands of a retro- futuristic world, inspired by the Atomic Age vision. There are all kinds of survivors: from vault dwellers whose ancestors barricaded themselves in vaults during the nuclear fallout, to the raiders and settlers who survived outside the proximity of blast zones, and mutants and ghouls who were affected by the radiation. In 2024, Bethesda Game Studios collaborated with Amazon Studios and Kilter Films to bring the television series to Prime and was widely lauded by critics and fans alike for its story, character, and world-building, and its dedication to being a faithful adaptation of the game even while introducing new characters and storylines outside the game's narratives. After the success of Amazon Prime's first season of Fallout, the company was able to receive a lofty $25 million tax credit to move production to California to film its second season. Costume Designer Dayna Pink designed and brought on Stacy Horn to supervise; bringing in a large crew to build costumes for new factions of characters and establish a past showing how corporate interests with no oversight led to the inevitable nuclear fallout that the characters must now survive. This show employed more than 30 Costumers full time and brought in many day players and costume signatory shops to continue the world-building. MOTIONPICTUREC O S T U M E R S .O R G 17 PHOTOS: LORENZO SISTI/PRIME "If you're not learning something on a show, then something's wrong. You should always be learning and perfecting your craft. There's nobody in this business that knows how to do everything." —LAWRENCE QUON S

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