Issue link: https://digital.copcomm.com/i/1542296
Michael P. Shawver. Steve Boeddeker. Felipe Pacheco. 27 W I N T E R Q 4 I S S U E F E A T U R E CineMontage: How did "Sinners" compare to other Coogler projects in terms of how you collaborated with him and other departments to achieve his vision for the film? Michael P. Shawver: As an editor, you always want to — in all your cuts — show the director that you know what movie you're making. Ryan does extensive research about every little thing, and so does every member on the team. Everybody has some- thing to offer. We all love movies — we all got into this for a reason. And I think that we consider ourselves on the team; whether we're actively working or not, we're always there for each other. I believe that comes with Ryan trusting us. He's fought really hard to keep the people he's worked with throughout the years, and that trust shows through here. Benny Burtt: Of all Ryan's movies, "Sin- ners" felt like the most collaborative. While he was free to make the "Black Panther" movies his own, the films still had to fit within the context of the greater MCU [Mar- vel Cinematic Universe]. On "Sinners," this was his original story and characters. He had the freedom to do whatever he wanted. One of Ryan's strengths is that he is open to opinions and ideas from anyone. Brandon Proctor: Because the film is a sneaky musical, we had pre-production meetings to discuss how to capture the music on set. We knew there would be IMAX cameras that could be quite loud, and we wanted to make sure we got the best recordings. That was when we suggested that [music editor] Felipe [Pacheco] be on set for the filming process in the way you might have the picture editor. He worked closely with composer Ludwig Göransson and Chris Welcker on set and helped main- tain consistency. There were also some tests done in advance that either Benny or I would clean up and send back so Ryan could get an idea of how the tracks might sound after. Michael Ralla: Ryan encourages an incredibly high level of collaboration, and with the film being so stunningly genre-flu- i d , e v e r y o n e c o u l d f i n d a n a n g l e t o contribute from — which also meant we were all trying to deliver our absolute A-game. In his world, casting decisions do not stop behind the camera. As I was telling my visual effects producer James when I asked him to join me, "Ryan doesn't make films with a bunch of people, he makes films with his friends — and it is a privilege to be invited to join this group of long-term collaborators." Even deep into post, we were still reaching out to production designer Hannah Beachler and wardrobe designer Ruth Carter to make sure decisions touching their respective areas of expertise were in line with their vision for the film. I was con- stantly going back and forth with director of photography Autumn Durald to make sure our visual effects work matched her pho- tography and lighting when we produced full CG shots (and there are quite a few). [A full CG (computer-generated) shot is a vi- sual in which every element in the frame is created digitally using computer-generated imagery (CGI)]. Just because we can create almost anything digitally doesn't mean we always should. CineMontage: How did you work with Ludwig Göransson to support his score for the film? Proctor: We have worked with Ludwig and Ryan for 12 years and had an idea of what we could expect. Ludwig changes and adapts his score in a unique way for every film, and this was the first time that we had a combination of pre-recorded and live music. We worked hard to make sure the dialogue and music felt integrated and consistent between the departments. Dialogue and music that was recorded on set were sent back and forth between Felipe Pacheco and David Butler during the editing process for cleanup, and I had the same processing chains in the music and di- alogue ProTools. There was a crazy amount of music that almost added up to more music than picture in the beginning stages of the mix, since often the score would play on top of the source from the juke joint. During the mixing process, Ludwig worked closely with Felipe and me to pare down music and add elements from the multitracks. There were even fun moments when Ludwig would ask me to chop the

