Computer Graphics World

October-November-December 2025

Issue link: https://digital.copcomm.com/i/1542259

Contents of this Issue

Navigation

Page 21 of 31

20 cgw o c t o b e r • n o v e m b e r • d e c e m b e r 2 0 2 5 a spyr Media is a video game developer and publisher of over 200 games across 10+ platforms, located in Austin, Texas. Its main business is in reviving classic games on franchises like Star Wars titles, Tomb Raider, Civilization VI, Soul Reaver, and more. With its "license, develop, publish" mindset, Aspyr continues to focus on delivering high-quality gaming experiences to players worldwide. The Challenge Aspyr had been using an EC2 [Amazon Elastic Compute Cloud] instance running on AWS [Amazon Web Services] with an SFTP [Secure File Transfer Protocol] instance set up in the front end to transfer files. While this worked for the team, it was extremely slow, difficult to scale, and tediously self-managed. Time is always of the essence and Aspyr knew waiting on slow file transfers was not help- ing them grow their game licensing. The Solution Aspyr turned to Signiant Media Shuttle in 2023, when a staff mem- ber, previously employed by a top AAA studio, recommended the platform. Signiant's proprietary acceleration transport technology moves files up to 100x faster than traditional methods like SFTP. This drastically sped up Aspyr operations and allowed them to meet business demands faster. The Value Time constraints were once Aspyr's greatest hurdle—project delays, wasted time babysitting file transfers, and restarting failed uploads lead to inefficient workflows that slowed down proposal process- ing. Now, with Media Shuttle, Aspyr moves its large game builds and code quickly to get back to doing what they do best—bringing old games back to life. Remastering Classics ASPYR MEDIA BRINGS ICONIC GAMES BACK TO LIFE WITH SIGNIANT The Question That Changed Everything It started as many infrastructure nightmares do, with a duck-taped system that technically worked—but only just. John Blackburn, As- pyr's IT operations manager, was juggling a homegrown, open-source file transfer set up cobbled together from AWS components—an EC2 instance connected to an S3 [Amazon Simple Storage Service] bucket, stitched together with SFTP Go as the front end. It was frag- ile, slow, and painfully manual. The breaking point came in the middle of an RFP [request for pro- posal] process. Blackburn's boss, the Vice President of Operations, walked over and asked a deceptively simple question "Hey, do we have a way to send source code easily for an RFP?" With their existing setup, transferring their source code reposito- ries—which are oen much larger than the actual game build—was time-consuming, inconsistent, and required constant babysitting. They did have a way to send code, but it was definitely not easy or resource efficient, John brought up a platform that he had used in a previous role—the Signiant Platform's Media Shuttle—and they ha- ven't looked back. Teams can now easily manage complex project variables such as deadlines, availability, and budgets while quickly comparing multiple schedule scenarios, evaluating tradeoffs, and creating resource-op- timized and balanced schedules. "Artist's time is the most valuable resource for our customers. Being able to bring them AI tools to augment their creative process unlocks a host of new possibilities," explained Eric Bourque, VP of content creation, media, and entertainment at Autodesk. "They can spend more time iterating on their creative ideas, and less time on repetitive tasks." Inside Aspyr Media's Gaming World Aspyr Media is a prominent video game developer and publisher, known for bringing beloved franchises to new audiences and plat- forms. With decades of experience licensing, developing, and pub-

Articles in this issue

Archives of this issue

view archives of Computer Graphics World - October-November-December 2025