Animation Guild

Winter 2026

Animation Guild | We are 839 Digital Magazine

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Mr. Nissssss Guy nimation eteran ric oerg, ose credits include the Genie for Disney's Aladdin, did early pencil tests to help inform te erformance of ary. ric gae Gary two tongues, because unlike snakes in the real world, our snake has to speak," says ea of nimation ira etomai. This meant that the rig for Gary had two separate tongues—a serpent's forked tongue and a human-like tongue—that cou e sitce on an off. In aition, snaes ont ae eyeis, but animated characters need to blink, wink, and otherwise show expression with teir eyes. etomai says tey ceate a it an gae ary at se cas i ros, or riges aoe is eyes tat act as is eyeros. e foun tat, eening on how we posed those lid brows on Gary, e cou oo ery aggressie an not what the scene was calling for," she says, explaining that they'd frequently get notes to mae ary ess menacing. Gary has the ability to take on any sae, acting as a iing roe tat cou form 'shoulders' or 'hands,' slither across comex surfaces. an ra aroun characters," says Keith Wilson, Head of aracters an ecnica nimation. t is core, ary is rien y contros tat "allowed animators to precisely adjust the thickness, shape, and bend angles of eac oy section. ut transitioning Gary from one complex pose to another smooty an uicy as tricy. e software Presto was adapted for motions like slithering and coiling, which let animators focus on the nuances of Gary's erformance itout aing to manuay manage iniiua contros. ary as aso umanie troug is scaes. e cose to use iniiua pieces of geometry for each scale," says ison. is aoe us to irecty control for issues like scale stretching or interpenetration when Gary coiled around oects. ecause of te snaes maeae, stretchable nature, they needed to control te stretc er iniiua scae. ey eeoe an aroac tat aoe te scaes to stretc a ercentage of te oy. This enabled the art direction goal that Gary look not armored or mechanical but rater organic an soft. 38 KEYFRAME F E AT U R E

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