comes when the camera is just floating
outside the car and not mounted to the
car's frame. But these challenges don't
need to be restrictive. "You can be so
unique within constraints," says Senteno.
Beyond car design, setting is used to
create scale, tone, and feel—in suspense-
ful car races, as well as car chases. Even
though Disney's Wreck-It Ralph and Ralph
Breaks the Internet are in the same fran-
chise, the video game car races in the
two movies couldn't be more different.
For Sugar Rush, the candy-themed racing
game in Wreck-It Ralph, Lead Designer
Lorelay Bove wanted it to be appealing.
Using warm pinks, chocolate browns, and
soft creams, she took inspiration from
Antoni Gaudi for the adorable, fantasti-
cal designs. But the look doesn't detract
from the tension of the sequence. In fact,
it was in line with the twist: certain char-
acters seemed sweet on the surface but
hid danger underneath. "I loved the idea
of contrasting cuteness with the danger
of the race," she says.
F E AT U R E
A sweet look contrasted with the tension
in Wreck-It Ralph's Sugar Rush race.
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