Issue link: https://digital.copcomm.com/i/1538144
76 M PS E . O R G to capture loop-able recordings due to memory and tech limitations—but that's another story.) A friend of Jason's was driving the Cobra early that morning on the 405 freeway when it began to lightly rain— and he was pulled over by police! Since the Cobra is a convertible and worth about $800,000, they suspected it had been stolen. The Cobra did eventually make it to the session, but we then discovered the dynamometer operator had assumed it was a replica—not the real deal—so he didn't bring the correct wheel adapters to lift it onto the dyno! Needless to say, we couldn't believe the crazy cascade of events, but we still recorded as much of the Cobra as we could—it was our best-sounding car! Thanks to the amazing dedication of the Naughty Dog team, we were able to gather enough cars from employees to capture the rest of the engine recordings. It was a huge lesson in triple- checking every detail before a major recording session—especially when there's that much at stake. Favorite Moments & Inspirations "The fear of failing is inherently part of my motivation and drives me to make the game sound as great as it possibly can." What are some of your favorite sounding games, and why? Caron: All the games from Naughty Dog sound great. I love their narrative, story-based titles like Uncharted and The Last of Us. Their team does an amazing job weaving well-written dialogue into the gameplay, supported by intricate, lifelike, and relatable characters. They also include tons of great dialogue, Foley, and sound design that really bring you into the world. Naughty Dog has devoted significant resources to their audio tech, including a full-time Car Recording for Jax X: Combat Racing–John Fasal and Caron Weidner. 2005. Car Recording for Jax X: Combat Racing–John Fasal, Mini Cooper mic setup. 2005. Car Recording for Jax X: Combat Racing–Caron Weidner, John Fasal, Dyno Recording Camaro. 2005.

