Issue link: https://digital.copcomm.com/i/1538144
M OT I O N P I CTU R E S O U N D E D I TO R S 9 Matias Caldarella MPSE Tech Corner Matias Caldarella is an Argentine sound designer, dialogue editor, and re-recording mixer for features & TV with nearly two decades of experience. He has also contributed to countless trailers and branding projects, continuously pushing his sound post-production career and skills forward with new tools and challenges. Ryan David Kull MPSE Michael Schapiro MPSE: Sound Design Across Film, TV, and Games Ryan David Kull is a leading Sound & Haptics designer in Los Angeles, specializing in cutting- edge VR-related audio technology. Skilled with Spatial Audio and Haptics Systems, Ryan's insights have helped create and improve tools for VR developers worldwide. As a designer, his creative contributions are most recently found in the award-winning virtual reality title Batman: Arkham Shadow. Mark A. Lanza MPSE Q&A with Caron Weidner MPSE: Game Audio & Foley Craftsmanship Mark A. Lanza is a sound designer and supervisor for Sony Pictures Television and former president of the Motion Picture Sound Editors. He has worked for major studios as well as several prominent independent sound facilities. Mark has crafted sound for many directors including Oliver Stone, James Cameron, Bryan Singer, Phillip Noyce, Michael Dinner, and Nick Santora. His credits cover the gamut from sci-fi blockbusters like Independence Day and Starship Troopers to Natural Born Killers and True Lies. He has won a BAFTA Award for his work on JFK and took home a Hollywood Post Alliance award for his supervision on the Grimm TV show. Mark has over 30 MPSE nominations with a win for Phillip K. Dick's Electric Dreams. He was awarded the Vaughan Film Festival's "Trailblaser" Award in 2023. Mark is a voting member of the Television Academy, served on the Television Academy Sound Peer Group Executive Committee (2020-2023), served on the Academy of Motion Picture Arts and Sciences Digital Apparatus Technology Subcommittee (2023), and is on the board of directors of EIPMA. Recent credits include "Sunny" for Apple TV, "Pulse" for Netflix, and the "Reacher" series for Amazon. Eric Marks MPSE Multikill!! The Sound and Music of Unreal Tournament Eric is the founder of Transported Audio, a post- production sound studio in Los Angeles. He has supervised projects for Netflix, Prime Video, Disney, EA, Lucasfilm Games, and countless trailers and commercials. His work has been nominated for six MPSE Golden Reel Awards. Charles Maynes MPSE Breaking & Entering Charles Maynes is a working sound designer and sound editor and is a member of the MPSE Board of Directors. His recent work includes the Paramount+/CBS dramatic series SEAL Team. Garrett Montgomery MPSE A Conversation with G.A.N.G. Lifetime Achievement Recipient Scott Gershin Precision & Power: A Conversation with Charles Deenen Inside Strata and 25 Years of Audiokinetic Innovation Colin Andrew Grant MPSE: Shaping Emotion Through Interactive Music Mark Kilborn: Sound Systems at Scale Cutting Through Space: Star Wars Outlaws Garrett Montgomery is a sound designer, recording engineer and dialogue specialist with over 25 years of experience across games, film, television, and advertising. He began his career in Toronto at a busy recording and audio restoration facility, where he developed a strong foundation in music production, voice recording, analog mixing techniques, and archival audio work. In 2008, he moved to Los Angeles and interned at Danetracks, learning from industry greats like Dane Davis and Bill Dean. Since then, Garrett has contributed to more than 200 video games and several feature films. His credits include collaborations with Microsoft, Sony, EA, Activision, 2K Games, Ubisoft, Riot, Amazon, Capcom, Namco Bandai, Nintendo, Konami, and Warner Bros. His work has earned 11 MPSE Golden Reel nominations and a 2024 win for Call of Duty: Black Ops 6 in the Sound Effects and Foley category. Now serving his fourth term on the Board of Directors for the Motion Picture Sound Editors. Garrett chairs both the Game Audio and Website Committees and leads editorial efforts for the annual Wavelength Game Audio Edition. He also contributes regularly to the magazine's quarterly Game Audio column. In 2017, he launched Pacific Coast Audio Post LLC (PCAP), a studio focused on game dialogue and sound design, as well as linear post- production, localization mastering, field recording, and mixing. Garrett is passionate about modular and analog synthesis, particularly Eurorack systems, and finds inspiration in fine carpentry, HO scale model railroads, downhill and off-road electric skateboarding (mountain boarding), boating, and fishing. Whether he's creating a new patch, woodworking, or riding a fast line downhill, it's all part of the same creative rhythm and energy that drives his approach to sound and storytelling. Mentorship and community-building are also central to his work. He is committed to helping the next generation of sound editors and designers feel as inspired and supported as he did when entering the industry. Earl Scioneaux, III Smart Game Audio Pipelines for Creative Freedom Hailing from New Orleans, Earl is an audio director by way of technical sound design, with a finesse for interactive audio systems. His career spans AAA games, independent film, and more than two decades of music production, engineering, arranging, and composition. 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