Issue link: https://digital.copcomm.com/i/1536119
20 cgw a p r i l • m ay • j u n e 2 0 2 5 ing customer, rather than to yourself. It wasn't forced—it happened really organically. Then there was this open sharing of know-how and production support. So in addition to the fact that in any given pipeline, what we wanted to show was that what we were saying was true—that we all seamlessly work together and let's show you how. Each company brings this pipeline sensibility, this common and inherently known understanding that you might be a tool or a technology in develop- ment, but in deployment and production use you are not in a silo any longer. You have to anticipate and be non-destructive to whatever is happening upstream of that process and similarly downstream. You can't be clobbering or overriding—everything has an intention. I think a lot of development teams struggle with exactly that when they're looking at, "How do we optimize our pipeline?" Or, "How can we im- prove this metric?" There's tons of pressure, especially now, to explore emergent technologies. Is there any bite to any of this? Is this actually going to save us time? We've got to try it out—test it. I think one of the easiest ways to ensure that you get longer test times and a better run at turning any of that testing into business is to be pipeline and production savvy—have that sensibility that we all seem to share. What did the Anim Revolution demonstrate at GDC this year? Sarah Watling: We had assets that we had all been collectively working on, so we decided to push them further. That allowed us to start working on non-human characters. As a result, we worked with House of Moves to celebrate their grand opening at Stray Vis- ta in Austin back in January. They commissioned Ozone to create a dragon rig, and then Mark Bristol to write and storyboard it. We all continued to work on those assets. We built some rigging capability in that dragon to make him able to talk. We debuted the cinematic that we all worked on together at House of Moves in Austin, which was called "Outpost." It takes place on a snow-covered planet where two space marines are finishing their recon. Just as they're about to turn back to their ship, they VIDEO: GDC 2025 Anim Revolution Booth Tour JALI demo at the Anim Revolution booth at GDC 2025 Team members from the various partners who participated in the GDC 2025 Anim Revolution booth

