Issue link: https://digital.copcomm.com/i/1533995
6 M PS E . O R G also an associate producer and occasional co-host of Tonebenders Sound Design Podcast. Timothy Muirhead MPSE •Greg Hedgepath •Tonebenders Meet Up Recap Based in Toronto, Timothy Muirhead is a Board member with MPSE and a supervising sound editor focusing on animated series. With sound work on over 750 episodes of animation on his CV, Tim has been the driving force behind the sound of the international mega-hit children's franchise, PAW Patrol, in addition to many other animated shows. In 2012, Timothy launched the Tonebenders Sound Design Podcast and has been its producer and host for over 285 episodes now. Tonebenders covers the sonic artists behind our favourite films, games and series, by featuring over 460 sound people as guests over the years. Korey Pereira MPSE •Big Shoulders •Tech Corner: Pro Tools Dolby Atmos Renderer Korey is the founder of Soularity Sound, a post- production sound company based in Austin, Texas. He also works with Soundcrafter and other Austin-based crews. Editorial credits include works directed by Richard Linklater, Robert Rodriguez, and David Gordon Green, among many others. Recently, he updated his studio to support Dolby Atmos mixing and has expanded into 360 spatial audio for VR. Since 2018, Korey has also been a lecturer at the University of Texas at Austin, Department of Radio, Television and Film, where he teaches post sound. He has been an active member of MPSE since 2017. Bernard Weiser MPSE EIPMA: Bridging the Gap EIPMA President Bernard Weiser has been nominated for two Emmys, both as dialogue editor for HBO's Deadwood: The Movie and True Detective's "The Great War and Modern Memory." very sound editor has their preferred tools and workflow, and there are many ways to achieve the same result. I've found a system that works well for me at this stage in my career, and I'd like to share it. Over the years, I've had the opportunity to work on a wide range of video games with various audio outsourcers and developers. Each project comes with unique requirements, and while many processes are project- specific, my workflow and tools continually adapt to new challenges, technological advancements, and industry expectations. Like most in this field, I'm always refining my approach, streamlining my workflow, and finding ways to improve efficiency and quality. My typical work spans recording, sound design, and mixing, but for this article, I'm focusing on the tools (and techniques) I rely on for dialogue editorial in video games. At the core of my setup is Avid Pro Tools 2024.10.2. I've been using Pro Tools since version 4 in 1997, so working in it feels second nature. Video game dialogue almost always arrives as raw recorded files within a Pro Tools session, which remains the industry standard for voice-over recording. Edited and processed dialogue is typically delivered back in the same format, along with exported, mastered, named, and tagged What's in My Toolbox? G A M E AU D I O BY GARRETT MONTGOMERY MPSE E M PS E CO N T R I B U TO R S Matiás Caldarella MPSE •Tech Corner: EdiLoad v6 Matiás Caldarella is an Argentine sound designer, dialogue editor, and re-recording mixer for features & TV with nearly two decades of experience. He has also contributed to countless trailers and branding projects, continuously pushing his sound post-production career and skills forward with new tools and challenges. Eric Marks MPSE Designing the Game Cinematic: Ludvig Forssell Eric is the founder of Transported Audio, a post-production sound studio in Los Angeles. He has supervised projects for Netflix, Prime Video, Disney, EA, Lucasfilm Games, and countless trailers and commercials. His work has been nominated for six MPSE Golden Reel Awards. Garrett Montgomery MPSE Game Audio: What's in My Toolbox? Garrett Montgomery is an award-winning audio professional with over 25 years of experience in sound design, editing, mixing, and dialogue production. He has contributed to 200+ video games and numerous projects in film, TV, and advertising, working with industry leaders like Microsoft, Sony, WB, and 2K. A four-term MPSE Board member, he chairs the Game Audio and Website committees and oversees the MPSE Wavelength Game Audio Annual Fall Editions. His work has earned 10 MPSE Golden Reel nominations and a Golden Reel win in 2025. In 2017, he founded Pacific Coast Audio Post (PCAP), specializing in audio production, primarily for video games. Teresa Morrow MPSE Greg Hedgepath Teresa is a re-recording mixer, editor and sound supervisor for animated series, documentary films and audiobooks. She is

