MPSE Wavelength

Spring 2025

Issue link: https://digital.copcomm.com/i/1533995

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INTERVIEW WITH LUDVIG FORSSELL BY ERIC MARKS MPSE M OT I O N P I CTU R E S O U N D E D I TO R S 49 Games sure have changed since the fi rst Metal Gear game was released in 1987, perhaps most dramatically with the evolution of game cinematics and their impact on narrative storytelling. Legendary game director Hideo Kojima and his team set an incredibly high bar in 1998 with Metal Gear Solid, and they have continued to be at the forefront of the medium ever since. One could argue that they are the godfathers of modern game cinematics as we know them. Today, we take believable storytelling, cinematic experiences, evocative music, top-tier voice acting, and sound design in games for granted. None of this would be possible without the innovations of Hideo Kojima and his team, as they continued to up the ante with each Metal Gear title over the past 38 years. In 2014, one of those giant technological leaps was with Metal Gear Solid V: Ground Zeroes. The level of visual and audio details in the game were staggering, as well as the camera work and guiding hand of the cinematics, leaving players wondering how on earth they pulled it oˆ . Today, we have the rare treat of learning about it all from Ludwig Forssell, who in addition to being the composer of this game, was also the longtime audio director at Kojima Productions.

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