Issue link: https://digital.copcomm.com/i/1529989
M OT I O N P I CTU R E S O U N D E D I TO R S 25 and to automate on the fly any of them with a mouse- controllable pad. I tweaked the grain size and rate, key parameters in granular synthesis that dictate how the sound is sliced and replayed. By experimenting here, I morphed the flat creak into an atmosphere. By tweaking the RND section and the playback section of the sound, it sounded very well suited to use in context. Adjusting the Rate, Start, and Pitch of the MAIN section allowed me to shape the sound's evolution over time. Playing with a long/short release created movement, rendering the door into an eerie and suspenseful atmosphere. The XY Pads, unlike traditional controls, let you manipulate two (up to four) parameters simultaneously Then when I could put my hands on a Krotos Studio Pro subscription, I found something even more interesting. I could use my own sounds and seamlessly integrate the granular manipulation I cherished in Reason with AI-driven capabilities in a simple way. It offers an interface that is both user-friendly and remarkably powerful. It was as if all the hours I spent creating sounds in Reason's rack using dozens of synthesizers, players, and effects had culminated in a tool that amplified my abilities, opening up new realms of possibility. The Transformation: Creativity at a Glance To illustrate how Krotos Studio Pro can help us with our sound design tasks, I conducted an exercise (which I try to do at least once a month) that involves changing a sound into something different. In this case, I would use a mundane PVC door opening, already included in Krotos Studio's library, and start changing it until some idea comes to my mind. I thought that creating a dark atmosphere could be a good idea. Traditionally, creating or making something new using such a sound would involve significant effort—layering effects, using different types of synthesis, and blending elements. I wanted to see how swiftly I could transform this sound using Krotos Studio Pro. In my usual workflow, I'd manipulate the grain size and density to add texture, start adding layers to it, and in the process, try to find other sounds that could work in an audiovisual project. So, I loaded the door creak into Edit Mode, which allowed me to change it on the fly into grains using the Core Engines. Assigning the creak to the Granular Engine, I began reshaping its texture with the ability to control many parameters inside the engine, Engine select Customization window

