Animation Guild

Winter 2024

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D E PA R T M E N T the asset," says Budsberg. "I can draw an asset in under an hour as opposed to building a bush, which would take days to a week. There's an expressiveness that is lost in just the meticulous construction of something." Beyond the 3D tools, the production design team was tactical in their approach using the environment to guide the viewer— not only to direct their attention, but to engage them in an experiential way. "I think with the way the story is told, it does draw you in because you follow [Roz] into the forest," says Zibach of the deliberate framing of shots with branches or leaves. "We were always set dressing and composing things that really made you feel like you're close to that environment. Limiting the wide shots added to that effect." This kind of cinematography was used as an important storytelling device: at the beginning smaller, intimate shots invite the viewer to experience the world through Roz's lens. As the story progresses, the world gets bigger and opens up visually with wider shots that align with larger emotional story points, like when Brightbill, a gosling that Roz has developed a maternal bond with, ies away for the winter. aBoVe (CLoCKWise): Storyboards by Steven MacLeod; fi nal image of Roz experiencing butterfl ies. BeLoW: Animation Supervisor for Fink the fox, Dan Wagner oversaw the development of his unique relationship with Roz. WINTER 2024 27

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