Issue link: https://digital.copcomm.com/i/1529668
E. THE WIZARD'S PALACE GREAT HALL.SET PHOTO. F. THE WIZARD'S PALACE GREAT HALL. SECTION DETAIL. DRAWN BY GAVIN FINCH IN RHINO. Wizard's Palace Great Hall: Leaving the vibrant energy of Wizamania behind, Elphaba and Glinda enter the imposing Wizard's Palace. Here, the Great Hall needed to evoke a sense of endless journey and intimidation, leading toward the Wizard's throne room. Our vision was to create a space that felt not only vast in length but also overwhelmingly tall, mirroring the grandeur of the giant emerald tower it belonged to. Achieving this required a two-pronged approach. First, we designed a massive window featuring a vertical architectural element. This, combined with CGI, would extend the sense of height upward. Additionally, I incorporated giant columns to create a forced perspective. These columns, elongated to match the room's length, would subtly narrow the perceived space as the characters progressed. D B C E F

