Issue link: https://digital.copcomm.com/i/1524863
M OT I O N P I CTU R E S O U N D E D I TO R S 61 vulnerability in characters using just their voice? KZS: We're using the voice, and we're using the script, and the words that were given to us. I don't know how I do it. I honestly don't. I don't think about this stuff. Laughs. I really don't. It just happens. EM: What are some common misconceptions about voice acting and what it takes to excel at it? KZS: Everybody thinks it's so easy. Everybody thinks it's easy, but it's very challenging to become an A+ voice-over performer. I've heard people say, "Well, you're just reading." It's like, M-hmm. This is really, very fast, deep scene study, scene work. EM: You've directed many thousands of hours of dialogue over the course of your career. What interesting things have you learned about the human voice that you've been surprised to find out? KZS: Just the versatility of people. How Dee Bradley Baker can play a monster, and then in the next line be a mouse. Frank Walker is amazing with his voice. The things that some of these people can do with their mouths, and the clicking, it's just like, I have no idea how they're doing that. That part is fascinating. And the different textures that people have. Some people's voices are like music, some of them are like sandpaper. But those are all useful to me. Very useful. EM: Do game scripts constantly evolve more than they used to? KZS: Laughs. "Hey, do you have my Recording dialogue for Marvel's Spider-Man with Ben Arfman, Kris Zimmerman Salter, Tony Todd, Alyssa Galindo, and Yoav Litman Backstage on a motion capture shoot day for Marvel's Spider-Man with Stephen O'Young, Kris Zimmerman Salter, Nadji Jeeter, and Yuri Lowenthal

