Issue link: https://digital.copcomm.com/i/1524863
M OT I O N P I CTU R E S O U N D E D I TO R S 13 Christopher Reeves MPSE •Immortality: A Conversation with Kevin Senzaki MPSE •Tech Corner Christopher Reeves is currently a supervising sound editor with NBC Universal Studios. He has 30 years of experience in post-production sound. He has two Emmys and Three Golden Reels among his awards. As a member of the MPSE Board of Directors and a Television Academy Governor, he has worked to promote the importance of sound and sound editing in television and film. Robert Reeves •Alan Wake II Robert Reeves is a writer and digital marketing professional from Los Angeles. He currently manages social media for the MPSE. Growing up the child of two editors, he gained an intimate knowledge of post production sound. A graduate of the University of Washington in Seattle, he is a prize-winning poet, saxophonist, and ardent world-traveler. He has spent most of his career organizing on behalf of progressive causes. He was excited to utilize his love of gaming and sound for the profile in this edition. Eric Marks MPSE •Building Solid Game Characters with Kris Zimmerman Salter •Designing the Game Cinematic Eric is the founder of Transported Audio, a post production sound studio in Los Angeles. He has supervised projects for Netflix, Prime Video, Disney, EA, Lucasfilm Games, and countless trailers and commercials. His work has been nominated for six MPSE Golden Reel Awards. Charles Maynes MPSE •Who Ya Gonna Call? Charles Maynes is a working sound designer and sound editor and is a member of the MPSE Board of Directors. His recent work includes the Paramount+/CBS dramatic series SEAL Team. Garrett Montgomery MPSE •Crafting the Soundscape: Marvel's Spider-Man 2 •Presley Hynes: A Sound Designer's Journey •Procedural Approach to Cinematic Sound for Horror •Dialogue Excellence: The Journey and Techniques of Daniel P. Francis MPSE •Driving Game Audio Forward: A Conversation with Adam Boyd MPSE Garrett Montgomery is an accomplished audio professional with a career spanning over 25 years. Throughout his career, Garrett has worked in various areas of audio production, including multi-track studio recording, sound editing and design, recording and mixing, and dialogue editing and mastering. In 2008, Garrett moved to Los Angeles, where he expanded his expertise to include a diverse range of projects such as motion pictures, video games, TV episodes, and commercials. He has contributed to over 200 video games published by industry giants like 2K Games, Microsoft, EA, Sony, Activision, Ubisoft, and Warner Bros. His impressive portfolio includes collaborations with esteemed developers such as Riot, Capcom, Namco Bandai, Nintendo, Konami and many more. Garrett is currently serving his third term (5 th year) as a Board member of the Motion Picture Sound Editors. Additionally, he is the Chairman of the MPSE Game Audio Committee and the editor in chief for the MPSE Wavelength Game Audio editions. His contributions to the industry have garnered recognition, evidenced by his ten MPSE Golden Reel nominations. Garrett Montgomery is the Managing Director and Co-Owner of Pacific Coast Audio Post LLC, a Los Angeles-based audio outsourcing company specializing in game dialogue and sound design. It's always great to meet up with our sound friends, especially when you live oceans apart. Peter Albrechtsen, one of our regular travelling MPSE members, with possibly the most frequent flyer credits of all of us, happened to be travelling through Southern California over the Fourth of July holiday and got together with fellow MPSE member and good friend, Craig Henighan. Hi guys! Soundies Meeting Soundies Peter Albrechtsen MPSE and Craig Henighan MPSE M PS E CO N T R I B U TO R S (continued)

