Issue link: https://digital.copcomm.com/i/1521244
Her choices told the backstory of the characters and anchored the sets in a reality that kept them from feeling absurdly artificial. She worked with Set Designer Jon Collins, who drew the residential areas in the vault, to figure out the various control units, lighting and hardware needed. In conceiving the vault residential wings she worked closely with Illustrator Ali Kashfi to make sure the furnishings and lighting she sourced or was making was accurately represented, so the concepts could be used by all the departments as a guideline. All the lighting in the vault sets had to be augmented or manufactured as it was actually functioning as film lighting. In the game, there were light fixtures that you could use in building a vault. Regina worked with the Set Designers to come up with designs that looked like the games, then interfaced with the gaffer and found manufacturers to produce the housings that electrics would then wire. This was made more difficult as there were a large number of these fixtures that need to be produced. The largest set of the show was a town that the miserable surface dwellers had made from scrap and salvage called "Filly." There were similar settlements like this in the game so the Art SET NUMBER | RELEASE DATE | DRAWING TITLE | SET NAME | SET LOCATION | PLATE NUMBER | REVISIONS | NOTES SCALE | DRAWN BY | APPROVED | D I R E C T O R J . S K O T C H D O P O L E L B G C C K E Y C A R P K E Y C O N S T G R I P F O R E M A N C A R P D O P H . C U M M I N G S B B G R I P S H O P C O P Y R . G R A V E S S E T D E C O F F I C E L E A D M A N C H A R G E S C E N I C G A F F E R K E Y G R I P R I G G I N G G A F F E R L O C A T I O N S A D D E P T . M . J O R T N E R A R T C O P Y K . R A M I R E Z G R E E N S P . G E L F M A N R I G G I N G G R I P S P F X V F X A . S A X E D I S T R O K I L T E R F I L M S E X E C U T I V E P R O D U C E R S J O N A T H A N N O L A N L I S A J O Y A T H E N A W I C K H A M J I M S K O T C H D O P O L E G R A H A M W A G N E R G E N E V A R O B E R T S O N - D W O R E T D I R E C T E D B Y J O N A T H A N N O L A N P R O D U C TIO N D ESIG N E R | H O W A R D C U M MIN G S SUPERVISIN G ART DIRECTO R | LAURA BALLIN G ER G ARDNER S E T D E C O R A T O R | R E G I N A G R A V E S 00 AS NOTED INT VAULT DOOR 33 MAIN DOOR VOLUME GOLDCOAST STAGE 1 ANN BARTEK OVERVIEW 051 DRAWING DIRECTORY PLATE # CONTENTS PLATE # CONTENTS PLATE # CONTENTS PLATE # CONTENTS PLATE # CONTENTS PLATE # CONTENTS PLATE # PLATE # CONTENTS 00 OVERVIEW & PLAN 3B CATWALK DETAILS 4A-4B CATWALK TRUSS DETAILS 5D DOOR WALL DETAILS - STEPS & WILD COGS 5K - 5L DOOR WALL CNC 7A MASKING WALL DETAILS 9A-9B RADIATION SCANNER 1A PLAN WITHOUT THE VOLUME 3C CATWALK DETAILS: CAT-A 5A DOOR & DOOR WALL OVERVIEW 5E DOOR WALL DETAILS - JAMB ASSEMBLED 6A DOOR OVERVIEW 7B MASKING WALL - CUSTOM LIGHT 12A DUMMY ELEVATOR MOTOR 1B SECTIONS 3D CATWALK DETAILS: CAT-B 5A.1 DOOR & DOOR WALL OVERVIEW - PHASES 5F-5G DOOR WALL DETAILS - FRONT JAMB 6B-6C DOOR DETAILS 8A ELEVATOR ELEVATIONS 10A AIRHANDLER / MECHANICAL STYLE A 13A-13F CONTROL PANEL - STYLE 1 2 MAIN PLATFORM & ESCAPE PLATFORM 3E CATWALK DETAILS: CAT-C 5A.2 DOOR & DOOR WALL OVERVIEW - DECK DETAILS 5H DOOR WALL DETAILS - MIDDLE JAMB 6D DOOR FOAM & CNC 8B-8S ELEVATOR DETAILS 14A CONTROL PANEL - STYLE 2 3A CATWALK OVERVIEW 3F CATWALK DETAILS: RETRACTED CATS 5B-5C DOOR WALL DETAILS - LOZENGE 5J DOOR WALL DETAILS - REAR JAMB 6E PROXY DOOR 8T-8Y ELEVATOR CNC 11A AIRHANDLER / MECHANICAL STYLE B ADD VOLUME FLOOR PANELS TO CAMERA AS NEEDED DOOR FULLY CLOSED DOOR FULLY OPEN CUSTOM RADIATION SCANNERS WHITE BOUNCE LED VOLUME WALL BY OTHERS ELEVATOR WITH PRACTICAL DOOR CUSTOM MODULAR CATWALK CUSTOM AIRHANDLER / MECHANICAL LARGE DUCT WILD AS CEMENT MASKING WALLS CUSTOM AIRHANDLER / MECHANICAL CUSTOM MODULAR CATWALK RAILINGS FROM GLOBAL INDUSTRIAL CUSTOM RADIATION SCANNERS ELEVATOR WITH PRACTICAL DOORS VOLUME INSTALLED BY OTHERS 1 1/4" TUBE BY SPFX 1 1/4" TUBE BY SPFX CN C# 9-102 OUTER DOOR CORE CNC# 9-1 02 OUTER DOOR CORE CNC# 9-102 OUTER DOOR CORE 1 1/4" TUBE BY SPFX 1 1/4" TUBE BY SPFX CNC# 9-102 OUTER DOOR CORE 1 1/4" TUBE BY SPFX 1 1/4" TUBE BY SPFX SPFX CARRIER SPFX CARRIER SPFX CARRIER 1 1/4" TUBE BY SPFX 1 1/4" TUBE BY SPFX SPFX CARRIER SPFX CARRIER SPFX CARRIER 66'-0" INT VAULT 33 - MAIN DOOR (WITH VOLUME) 1/8" = 1'-0" PLAN PL 00 67'-10" 96'-0" 14'-0" 3'-10" 3'-10" 10'-4" 85'-3 1 2 " CATWALK HAS RETRACTED AND CLOSED STATES AUTOMATION DONE BY VFX IN POST LEGS SUPPORTING CATWALKS TO BE REMOVED IN POST ADD VOLUME FLOOR PANELS TO CAMERA AS NEEDED CUSTOM CONTROL PANEL STYLE A CUSTOM CONTROL PANEL STYLE B (PLACEHOLDER) CATWALK MAIN PLATFORM ELEVATOR MASKING WALL MASKING WALL VOLUME CATWALKS OVERHEAD CATWALK BEHIND LED WALL CATWALK BEHIND LED WALL R E L E A S E D F O R C O N S T R U C TI O N MAY 31, 2022 21'-3 7 8 " VOLUME 32'-8" 16'-3 1 2 " 24'-0" [WHITE BOUNCE] 24'-9" BOTTOM OF CATWALKS 8'-2" ELEVATOR 25'-10" INT VAULT 33 - MAIN VAULT DOOR 1/8" = 1'-0" SECTION 1 00 EXISTING OVERHEAD BEAMS ON THE SOUNDSTAGE 96'-0" BLACK CURTAIN BORDER IF NEEDED BLACKS ON TRACK DUMMY ELEVATOR MOTOR RADIATION SCANNER 3'-10" 13'-0" 16'-8 1 2 " 8'-0" 22'-3" 3'-6" BACKLIT VENTS ELEVATOR WITH PRACTICAL DOORS (BY SPFX) ON THE CATWALK MODULAR CATWALK ON WHEELS 1 REVISED 6/15/22 MAIN DECK DIVISIONS CHANGED BY CONSTRUCTION; ADD ADDITIONAL STRAPPING TO HIDE SEAMS 2 PROXY DOOR / DOOR PLUG / DOOR MOVEMENT DESCRIPTION 3 CATWALK DIVISIONS RECONFIGURED 3 2 1 DOOR ACTION: 1) DRILL ARM SWINGS IN FROM ABOVE & IT ATTACHES TO CENTER OF DOOR (BY VFX). 2) DRILL TURNS TO DOOR AND JAMB TO THE UNLOCKING POSITION (BY VFX). 3) ARMS ON FACE OF DOOR ROTATE TO RELEASE LOCKING PINS (BY VFX). 4) DOOR IS PULLED FORWARD BY DRILL ARM INTO THE TEETH THAT TRAVEL AROUND TO LOZENGE. (DRILL ARM & FORWARD MOVEDMENT BY VFX) 5) DRILL ARM DISENGAGES AND RETRACTS (BY VFX). (NOTE: AT ABOUT THIS POINT IN SEQUENCE COSTRUCTION WILL REMOVED CLOSED DOOR FROM JAMB AND SPFX WILL INSTALL PROXY DOOR ON THE GUIDE TRACKS IN THE DECK) 6) TRAVELING TEETH MOVE TO THE SIDE, DOOR ROTATING AND MOVING TO THE SIDE WITH THEM (MOVEMENT OF TRAVELING TEETH BY VFX - WILL BE PLACED IN CLOSED AND OPEN POSITIONS PRACTICALLY) PROXY DOOR PRACTICALLY SLIDES AND ROTATES TO THE SIDE ENGINEERED BY SPFX (NOTE: AFTER DOOR COMPLETES TRAVEL STAIRS AND DECK PLUG WILL BE INSTALLED FOR ACTOR SAFETY / WALK OUT THE DOOR) (A VIDEO OF THE COMPLETE DOOR ACTION FROM THE GAME IS AVAILABLE ON REQUEST) 2 MONSTER TRUSS D. VAULT 33 EXIT CHAMBER AND DOOR, PRODUCTION STILL, BECAUSE OF THE UNIQUE U-SHAPE DESIGN OF THE VOLUME, THE LARGE ROUND DOOR WAS ACTUALLY PRACTIAL AS WERE THE CATWALKS AND ELEVATOR.THE VAST BARREL- SHAPED ROOM WAS THE DIGITAL ASSET. E. VAULT RESIDENTIAL CORRIDOR, ILLUSTRATION BY ALI KASHFI, WORKING WITH SET DESIGNER JON COLLINS, THIS SET A GOOD DEAL OF THE LANGUAGE OF THE VAULT ARCHITECTURE. F. VAULT TUNNEL. SET PHOTO BY JOJO WHILDEN. C D F E

