Animation Guild | We are 839 Digital Magazine
Issue link: https://digital.copcomm.com/i/1500204
D E PA R T M E N T 25 KEYFRAME always had to have a presence. When he walked into a room you think, oh, this guy takes things more seriously than everyone else. He had to move in that intentional way—I'm on the hunt—physically intimidating." The film's Visual Development Artist Spencer Wan did physicality animation tests, giving Anka an understanding of the impact of Miguel's weight. Miguel has claws and doesn't stick to walls, "and he's not lithe, he's not an acrobat. He'll go through a wall rather than find some artful way around it," Anka says. Working with his musculature, he had to figure out how to make Miguel fit in with the visual language of Spider-Man while at the same time stand out among the other Spider-People from the previous movie. "We had two very separate approaches with him," Anka explains. The first was translating the comic design into a character that would work in animation. While the strong red and blue silhouette would remain, in animation action scenes with a lot of movement, "Miguel could accidentally become a muddled mess because of all that blue," says Anka. He added red to Miguel's palms and soles, designed red arm bands that angled in specific directions, and created a red design for the back of his suit that looked different from the front to make sure the audience could always tell what side of his body they were looking at. With this initial design done, Anka sent Miguel down the pipeline. Then the vis-dev team told him they were working Mesoamerican Burle Marx-influenced patterns into the backgrounds. Marx was a Brazilian landscape architect whose style had distinctive patterns. Like the other Spider-People, Miguel inhabits his own universe—Nueva York in the year 2099. Anka was asked to return to Miguel to unite the character's look with his world. "To make everything feel that Miguel was born in this culture," he says. Anka spent the next six months focused on working in patterns without breaking the original silhouette. The blue parts would have a faint pattern underneath the digital texturing; the red parts would have the same pattern, but it needed to be stronger. Overall, they wanted three different layers of detailing to the suit, and the challenge, Anka knew, was to "add a sophistication to the design without it being ham-fisted and too noisy. Things can get really loud really fast." Anka was given some loose patterns to work with, but nothing lined up. He researched everything from Marx's designs to Mesoamerican textiles to architecture for inspiration—and set about experimenting. He tested what would happen if the pattern was curvier, straighter, softer, or more hard-edged. Then he had to ask, "Where does everything fit so it all looks intentional to the anatomy?" His method was to take all the red parts—the mask, the chest, the arm bands, and the legs—and use each to show how he could break down the pattern and still retain the silhouette. He had vis-dev choose which versions of each body part they liked best. Once he had that, he says, "I would try to holistically find commonalities between those patterns and bring it all into one unified piece." Now that Miguel was ready to move down the pipeline again, it was decided that Anka would translate the geometric patterns he had designed directly onto the model—not a usual role for a Character Designer. But nothing about Miguel and the rest of the Spider-People was usual. "Every design is wildly asymmetrical including Miguel's body," Anka says. But because he'd been thinking about the patterns for so long, "I could figure out, how does this all really sync up, [so] when it went into animation, everything lined up already," he says. On and off, Anka spent 16 months working on Miguel. It was a laborious process, but one he gladly undertook in service of the ultimate payoff—a design, he says, "that feels effortlessly that character by the end." opposite page: Anka's first pass at designing Miguel O'Hara. this page: The evolution of the pattern being added to the suit and translating it onto the model. SUMMER 2023 25

