MPSE Wavelength

Summer 2023

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42 M PS E . O R G time was a sound effects editor up in the bay area. SL: Yes! GR: I hired him because I like him. He's a great guy, he's a talented guy, but also, he directed Hardware Wars! SL: Which is the most brilliant Star Wars parody ever. GR: Now what I was thinking was wouldn't it be great if I had the guy who did Hardware Wars cutting sound for Spaceballs? Because we could have some fun with it! There were several moments, but the one I remember—Dark Helmet is going through a door, and the space door hits his helmet, and it gets stuck in the door. And he fights with the door and pushes it open. So I put in this sort of … something like that. And, Mel Brooks—bless his heart, I love him, says—and I knew what he was saying, but this is how he said it—he stopped, and said, "I don't want that sound in the movie. Because you are the wall. And I throw the ball of comedy against you." So what he was saying, and I got this lesson early on—and it made Ernie Fosselius have to do more serious work—and he was right—the sound could not be funny. The sound had to be serious. So it had to reflect Ben's work in Star Wars and could not be comical into itself. I had such fun working with Mel Brooks. He was as funny, or funnier, in-person than the film was. He was just fun to be with. I don't remember the guy's name, the music editor [Eugene Marks] on Spaceballs who was quiet—very nice, but very quiet. And Mel Brooks would bring in a big plate of cinnamon rolls every morning for the crew. And he'd place them down, and we'd all get our cinnamon roll, and this nice nice nice music editor would reach for his—and Mel would go "NO! NOT YOU!!!" And the guy would (put up his hands) and he would back off and never eat a cinnamon roll all day! Cracked me up. SL: Wow. Let's talk a little bit about Terminator 2. How did that fall into your lap? GR: You know, I don't know… I was such a youngin' then. I didn't have a lot of credits. I do think a lot of my early career was movies that couldn't get Ben Burtt! SL: Yes—I remember in Midge's documentary you said that also. (Midge Costin's brilliant Making Waves which I HIGHLY RECOMMEND.) GR: Yeah. I'm sure that's a lot of it. The other thing was Terminator 2 was a big job for ILM so, as a company, we try to do this— especially in those days—a lot of films would be with ILM doing the visual effects, and Skywalker doing the sound. And it made sense. So, I don't know… Again, I was lucky to be at a company that had a good reputation, and somehow I lucked out and got that one. That was such a learning experience for me. Because it was a huge action film, and the thing I learned in that movie more than anything else, was less is more. Which is a lesson everyone learns in everything. But in action movie sound jobs, you just think, "when I add the 500th effect, this is going to be the greatest scene ever!" SL: GR: James Cameron was really really good at weeding everything out, in the mix. Just taking it out. It's remarkable—it was remarkable to me then, like—you have the semi-truck chase in the canal, or something like that—and you look at it, to this day, you say, "This is a big big scene! This is a big sounding scene!" And it's big because it's got as little sound in it as you can get away with. That's what makes it big. So each sound has its moment. And you can have a lot of sounds, but generally in scenes like that, having lots of sounds sequentially is more effective than having them in parallel. So—"This is the focus! This is the focus! This is the focus!" Changing the focus and guiding the attention of the audience. Then, the sound— maybe a handful of sounds, or just one sound—it reads really well, and it reads as powerful. And that is not a lesson I would have learned on my own. That was Jim Cameron's Photo: Courtesy Gary Rydstrom

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