Computer Graphics World

October-November-December 2022

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o c t o b e r • n o v e m b e r • d e c e m b e r 2 0 2 2 c g w 2 9 jects are being filmed, knocking out one more job on set to make productions faster and also more biosecure for pandemic-era work- flows. Users just click on the object in the Flair screen and the so- ware automatically measures the distance to the target, allowing the user to swily adjust the focus as needed through the live video view. Flair can also be synchronized to the pulse signal of a wide range of video and film cameras, allowing you to run repeatable frame-per- fect moves every time. Timecode and input trigger pulse signals are also supported, which means the move can be configured to auto- matically start at the exact moment without any guesswork. But be- cause we've been working with Flair for so long and have it so closely integrated with our robotic arms, it doesn't stop there. We have a feature called Browse Moves which enables you to effectively scrub through the motion much like you would on an editing timeline. A lot of motion control systems have an industrial heritage; once the move is programmed the system then just executes it from start to finish. Ours allows it all to be finessed, at maximum speed or frame by frame if you wish; as you move the cursor so the arm moves with you in lockstep, whether that's a tiny Bolt Mini or a 2.5-ton Cyclops. And we are constantly looking for new ways to let people access the technology. We have a new iOS app that effectively enables art- ists to 'fly' their phone through the scene and that same motion and those same coordinates are then applied to the robot arm. Where their phone was is now a camera on the end of a Milo or a Bolt arm. It's the sort of tool that the early pioneers of motion control in the 1970s could only really have dreamed about. But motion control is one of those technologies where experience really counts. And when you have decades of experience on both the hardware and the so- ware side of the business, you can use all those discussions with customers about the way they wished that motion control operated to make sure that is the way it actually does in the real (or virtual) world. Assaff Rawner is the CEO of MRMC. facebook.com/CGWmagazine @CGWmagazine Immerse yourself in the latest industry news. Your destination for all things CG. Subscribe Today! CGW.com MRMC began developing the Flair system in the early 1990s.

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