Computer Graphics World

Education Supplement 2013

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Education Supplement Techno- Savvy Students learn their trade while using the latest industry technologies By Karen Moltenbrey S Students attending art and animation schools today have it especially difficult. For the most part, they are expected to already know how to use some basic tools, namely 3D content creation software, before they even step inside the classroom. And once the first lessons begin, they need to grasp and, eventually, master the animation and visual effects techniques as well as the technologies that are integral to a career in this industry. Academy of Art students use a range of hardware and software (top) while working on animation and game projects, such as Fan Zhang's "White Ops" (right). Education Supplement • July 2013 • 3

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