Education Supplement
Techno-
Savvy
Students learn their trade while using the
latest industry technologies
By Karen Moltenbrey
S
Students attending art and animation schools today have it especially difficult. For the most part, they are expected to already know
how to use some basic tools, namely 3D content creation software,
before they even step inside the classroom. And once the first lessons begin, they need to grasp and, eventually, master the animation and visual effects techniques as well as the technologies that
are integral to a career in this industry.
Academy of Art
students use a range of
hardware and software
(top) while working on
animation and game
projects, such as Fan
Zhang's "White Ops"
(right).
Education Supplement • July 2013 • 3