CAS Quarterly

Summer 2022

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C A S Q U A R T E R L Y I S U M M E R 2 0 2 2 37 Sam: Yeah, it was up there! And then as the episode went on, it's like 50 minutes or so, it slowly, slowly settled in around a -24. [Laughing] And we were just like "Wonderful!" Diego: Probably a -22, I would bet! The reason I bring that up is, I was mix tech-ing a show 10 years ago that was somewhat similar to this and there was a gunshot at the end of the show. And the mixers were complaining about the spec the entire time because they could not get the gunshot to sound like anything other than someone hitting a piece of leather with their hand because they were so constrained by the spec. There was no place to go. I think their peak limit was something like -6, or even -10. Diego: Well, that would be a problem! Yeah, it was really hard for them to let that gunshot breath in any way. You guys didn't seem to have that problem! Diego: Well, our true peak is -2. Sam: Which does help! Diego: Yeah, compared to what you're talking about, it's a big difference. Sam: But, it is just finding that balance between all the different elements that lets things breathe! But, the biggest advantage was the length of the show. Diego: Yeah, in a half-hour show, we would not have… Sam: We would not have made it sound like that, no. Diego: Or a show checked act-by-act. It would have been a boring mix. [Laughter] Everything would have been very quiet! Sam: Yeah, it was great to be afforded that level of dynamics for a show like this. It was one hell of a way to kick off the season! Well, I couldn't have said it better than that! Thanks guys and congrats again on your CAS Award win!

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